The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.

Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.

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Introduction


Hello everyone!

We are a group of 3 of the undergraduate Games and Multimedia of IPL - ESTG (Instituto Politécnico de Leiria - Escola Superior de Tecnologia e Gestão), Portugal. We are currently working under the Tilfeldig Studio to create, build and publish a game, as required for the elective of 3D Game Project and with the objective of winning future Game Awards in mind.

Game Designer/Project Manager: Miguel Ferreira Simões

Game Programmer: André Filipe de Andrade Tomaz

Game Artist: Jhojar Andres Crespo Tonguino

Logo studio sem background

The Game


Otto's Arv: The Apothecary is an adventure simulation, single player, third-person, open world, cozy style PC and console game set in the medieval period where the player plays as an apothecary in a village surrounded by mountains as the limits of the map. Also, the game is based on the middle ages. The plants and recipes in the game also exist in real life and are based on the plant's actual properties.

The main objective is to search, collect and craft medicine with herbs and potions, to then sell/trade with the locals of the village, receiving in return rank points that will be used to unlock new recipes, and items that will help with the progression of the story.

To give a better idea, we leave you with our initial Art Moodboards:

1

Moodboard Aesthetic level Style



Moodboard Aesthetic level Style

Moodboard Art Style



Moodboard Character and assets Style

Moodboard Character and assets Style

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Post comment Comments
Usernas
Usernas - - 18 comments

a

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virgilfabre
virgilfabre - - 2 comments

I'm waiting for it to make my own game. Making assets and planning for it.

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darkelf1
darkelf1 - - 440 comments

lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all

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Marth8880 - - 1,778 comments

oh boy

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Tsubasa-Ozora
Tsubasa-Ozora - - 818 comments

It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.

I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.

I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.

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