This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Half-Life Steam version. Instructions on how to install and use it are within the archive.
This patch fixes most issues related to engine branch incompatibility and
is designed to run using the latest "Beta" of Half-Life Steam version.
Instructions on how to install and use it are within the archive.
Source code for the patch.
===============================
** Fixed **
===============================
- "Could not load library client." when launching the mod.
- liblist.gam now has correct parameters.
- Fixed a bug on 'hell' map where players could
be killed when descending to the final battle.
- Fixed an issue where the game could not change
level after solving puzzle on map 'witch'.
- Levels can now draw larger distances in order
to avoid brushes clipping through skybox.
- Missing fog as seen in original mod.
===============================
** Improvements **
===============================
- Updated model of reapers, ghosts,
pumpkin beasts to have larger
hitboxes.
- Changed bounding box of several
monsters to reflect their volume.
- Monsters use adequate blood color
and gib models.
- Baseball bat worldmodel now uses
viewmodel texture.
===============================
** Changes **
===============================
- Changed handgrenades to have infinite
ammo only on map 'witch', to prevent players
from running out of ammo while attempting
to solve puzzle.
- Replaced original training map with
Swiss Cheese's 2001 Halloween map.
===============================
** Additions **
===============================
- Added more health, ammo and weapons
on maps to reduce difficulty.
- Added "Custom Game" option to menu.
- Replaced regular background menu for
original WON menu.
- Added mod icon to Steam game list.
If you have any questions related to this patch, please let me know.
Criticism & suggestions are greatly appreciated.
Update:
I managed to make what used to be a missing feature found in
the original version of this mod - fog entity, which was used
on maps woods; witch; styx; hell.
Environmental fog is a sophisticated feature and since
the SteamPipe version of Half-Life seems to have brought
compatibility issues, causing fog to render improperly
or not render at all on mods, I was not sure that I
could bring back this feature for this patch.
To be able to experience the fog, users will be required
to download the patch again, which contains the new
update. Saved game files are affected by this change,
therefore users will need to restart the game from the
beginning.
I do apologize for this last minute fix and I wish to
thank players for their patience. Hopefully, I will be
able to apply this new fix to every upcoming patches
for mods that feature fog.
Thank you for your comprehension.
Sincerely,
@malortie.
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