This mod aims to turn Calradia (Warband's native world) into a fantasy one by adding several fantasy races, weapons, magic, monsters and new factions and cities. The mod is currently an open beta so there is still much to do and polish, but it is quite fun.
There are no restrictions of Classes, all races can become any class.
Male: STR AGI INT CHA Skills:
Human +0 +0 +0 +0 Persuasion +1, Leadership +3, Trading +2
Elf -1 +1 +0 +0 Power Draw +2, Athletics +1, Magic Power +1
Drow -2 +0 +2 +0 Riding -1, Magic Defense +5
Dwarf +1 +0 +1 -2 Iron Flesh +4, Riding -1, Magic Defense +1
Orc +1 +1 +0 -2 Power Strike +3, Athletics +2, Riding -1
Gnome -2 +1 +3 -2 Athletics +3, Riding -1, Engineering +2
NOTE: Male dwarves and gnomes appear to incur a -1 INT, -2 CHA, -1 Power Strike, -1 Weapon Mastery, -1 Tactics, -1 Leadership, and -13 1H Weapon deduction for being of noble blood.
NOTE: Male humans appear to receive a boost of +1 Riding, +16 2H Weapon, +13 Polearm for being of noble blood.
NOTE: Male elves appear to receive a boost of +1 Power Draw and +32 Archery for being of noble blood.
NOTE: Male drow appear to receive a boost of +1 Power Throw and +32 Crossbow for being of noble blood.
Female: STR AGI INT CHA Skills:
Human +0 +0 +0 +0 Persuasion +1, Leadership +3, Trading +2
Elf -1 +0 +1 +0 Power Draw +1, Athletics +1, Magic Power +2
Drow -1 -1 +0 +2 Riding -1, Magic Defense +5
Dwarf +1 -1 +0 +0 Iron Flesh +4, Riding -1, Magic Defense +1
Orc +1 +1 -1 -1 Power Strike +2, Athletics +3, Riding -1
Gnome -1 -1 +2 +0 Athletics +2, Riding -1, Engineering +3
NOTE: Female dwarves and gnomes appear to incur a -2 INT, -1 CHA, -1 Power Strike, -1 Weapon Mastery, -1 Riding, -1 Leadership, and -13 1H Weapon deduction for being of noble blood.
NOTE: Female humans appear to receive a boost of +1 Riding, +1 Wound Treatment and +13 1H Weapon for being of noble blood.
NOTE: Female elves appear to receive a boost of +1 Magic Power, +1 Wound Treatment, and +16 Archery for being of noble blood.
NOTE: Female drow appear to receive a boost of +1 CHA, +1 Power Strike, +1 Power Throw, +1 Weapon Mastery, +1 Tactics, and +32 Crossbow and a -1 INT and -1 Riding deduction for being of noble blood.
| Stats || Proficiency |
Class: STR AGI INT CHA ||1HW 2HW POLE ARCH XBOW THRW Skills:
Mages +0 +0 +2 +0 || +0 +0 +10 +0 +0 +20 Magic Power +2, Wound Treatment +1, Persuasion +1
Rogues +0 +2 +0 +0 ||+30 +0 +0 +0 +0 +20 Power Draw +2, Athletics +1, Magic Power +1
Bards +0 +0 +0 +2 ||+25 +0 +0 +0 +10 +0 Weapon Mastery +1, Persuasion +1 Entertainment +2, Leadership +1
Clerics +0 +0 +0 +2 ||+20 +0 +0 +0 +0 +0 Wound Treatment +1, Surgery +1, Faith +2
Paladins +1 +0 +0 +1 ||+30 +30 +0 +0 +0 +0 Power Strike +1, Weapon Mastery +1, Shield +1
Fighters +2 +0 +0 +0 ||+30 +30 +30 +10 +10 +10 Iron Flesh +1, Power Strike +1, Weapon Mastery +1, Shield +1
Rangers +1 +1 +0 +0 || +0 +0 +20 +35 +0 +0 Power Draw +1, Athletics +1, Tracking +3, Path Finding +2, Spotting +3
Necromancers +0 +0 +2 +0 || +0 +0 +30 +0 +0 +0 Iron Flesh +1, Necromancy +2, First Aid +1
Barbarians +3 +0 +0 +0 ||+20 +50 +10 +20 +0 +10 Iron Flesh +4, Weapon Mastery +2, Path Finding +1
Extra: Gold Honor Special |Equipment:
Mages +40 +0 None |Novice Rode, Gnarled Staff, Spell Book
Rogues +20 +0 None |Leather Armor, Boots, Throwing Knives (varies by race, but the previous 3 are a certain)
Bards +80 +0 None |Shirt, Hose, Hunting Crossbow, Bolts, Sword, Musical Instrument
Clerics +100 +0 None |Robe, Mace, Shield, Holy Symbol
Paladins +10 +5 None** |Tabard, Boots, Sword, Shield, Holy Symbol, Food
Fighters +30 +0 None |Decent Equipment (varies by race)
Rangers +40 +0 None |Leather Armor, Bow, Spear (Elves get Elven Leather Armor)
Necromancers +300 +0 None |Basic Equipment, 5 Shadows
Barbarians +50 +0 Blood Rage*|Boots, Hunting Bow, Arrows, 2H Axe
Blood Rage*: Every time a barbarian is struck in combat there is a chance to activate Blood Rage. What it does is that every time the barbarian is struck in combat, there is a chance that he/she will be enraged. Rage will boost the barbarian's melee damage by an amount proportional to the damage he was dealt in the attack that triggered the rage. It is expressed in percentiles, that means that if the barbarian gets a 300% damage, all strikes he or she deals until another rage is triggered, will cause 3x the damage they would do normally.
Paladins**: receive lay on hands (Bottom right of the cleric book), and they start with varied relations with certain factions: Drow -20, Orcs -20, Necromancers -30, Blazing Hand +10.
Thanks to Whoopstorm for the in-depth look at the character creation! NOTE: Some pieces were edited.
DISCLAIMER: this guide was written by Glenn Sanders, the developer who updated Phantasy Calradia in 2018. I'm merely reposting it in a place with better...
A small guide to the Mage and Cleric classes for Phantasy Calradia. DISCLAIMER: this guide was written by Glenn Sanders, the developer who updated Phantasy...
Patch adding magic resist by gear worn to all troops. Major rework to lightning bolt, rework for better magic resist to all mage spells. Some minor changes...
Quick patch to enable cleric, mage, monk, necromancer, and ranger to various troops. Adds regeneration for some super troops and bosses, and the odd lich...
Patch fixing hangs during dialogs, removing a source of double hits, applying martial arts to tournaments, softening prejudice in same faction and reducing...
quick patch mainly for updating mid to high tier mages. Also boost for bard entertainment skill use. Paste into mod folder phantasy_v160, "Extract here".
Reworked Phantasy Calradia 2024 with extensive bug fixes and including source code for home use. Please do look in the Player_Handbook subfolder for 4...
Phantasy 2018 series v156 PATCH B11 solves many nagging issues reported during the summer.
Hey I got a question about quest bugs for the guild masters. All they say is they cant give me a quest right now.
A debug message appears on the bottom that says Debug quest -1 get dynamic quest.
suggestions?
Dynamic quests are things like the bandit lair quest. Those are 4 quests that are checked first, once none are available then next there are 58 quests, sorted by who is being asked, that are checked. Get dynamic quest is not an important message but I left on more detail for A7 patch and have not turned off the detail since. You DO want at least A7 or A8 for quests; pre-A7 there were many quest related errors. A8 has all of A7 already folded into it.
hi. the mod is very great, I love it very much, however, there is one unpleasant bug. I play as a necromancer whose secondary class is a magician and has created his own kingdom. I have already captured the Khergites, but the lords who defected to me from the ruler of the Khergites are not displayed in my throne room. only their wives are standing there, and they are nowhere to be found. it was the same in version 158. please help.
I agree it would be useful to patch that, I just don't know where to look. I expect it would be near the faction AI or maybe searching on "exile" or "attempting to spawn" to see when and how lords respawn in files module_simple_triggers or module_scripts, but it could take 5 or more hours to find. This is the real barrier to making 5 minute fixes - they don't take 5 minutes as planned. Maybe next month...
They are outside roaming the world. If you find them you should talk to them.
thank you, i`ve found one of them, you helped me very much
I`ve tried to reinstall whole game and mod, but the problem is still exist
My head canon for the Lore of Phantasy Calradia. Is that the People of Zendar were forge masters and great Magicians. They envied the Elves so much due to their Long lifespan and mastery of crafts. So they attempted to invade the Elves but lost a battle so bad that the Rhodoks and Ridas Magocracy allied to burn down the city of Zendar.
Tardareth....A Drow thief collected some artifacts from the ruins. The burning of Zendar was 300 years ago. Meaning Tardareth used one of the Artifacts powers to prolong his life.
The Maul of Titans, The Holy Avenger, the Thinking Cap and more are Zendarim crafts lost to the fall of the once proud nation.
Orc Crusher body bug when he die. The corpse's arm stretches like a huge spear.
Amazing Mod. Thank you.
Same for Drow fighters but i just pretend nothing weird is happening like with Arquebus reload animation.
XD. Everything else is amazing though.