Half-Life: Interlude Teaser 2
Half-Life: InterludeHalf-Life: Interlude has dropped a second teaser in anticipation of the upcoming demo.
Half-Life: Interlude has dropped a second teaser in anticipation of the upcoming demo.
Jeremy's character design process phases from "Somber Home".
Short article about the development of Outlawed Steel, more specifically, the showcase of some newly developed mechanics in work and the release of the...
Been a long time coming, and wishlists are now on the menu brewers!
Today I did a performance optimization pass, including lowering the sampling quality of volumetric clouds.
The extensive sound effects remake for Quake II - is finally here with all the details, explosions, Strogg and the brand new trailer to properly showcase...
Eidolon Awakened demo is now live as part of Steam Next Fest 2024!
With this release, we bring Map 7, the Power Ambiation Hub to the table. Plus, we've got a slew of balance, polish, and QoL fixes.
Hello! This time we are going to show some studies we did for the game icon, as well as explain a bit of what we want for them.
Applicable to: Classic, Reissue v109, Reissue major versions.
After 2 years, the next version of Firestorm is almost ready, and with it comes a massive amount of new content and features!
New cliff decorations, more road tiles for added versatility and a bunch of minor fixes.
'Soul of Azores' another update! — Another devlog showing you the updates!
New world level with four different zones. You can fight thunder, earth, fire and water.
Stay on the frontline as we bring you the latest incoming update on A.I. Bot Support in WARJOURNAL!
Sandbox Quake and MiTech 2.0 BIG UPDATE, new spawn menu and Android version!
Talkin about the state of the mod right now, please read it.
We've released our cosmetic update. It's a fun thing to create and has already changed the feel of the game substantially. But there's more to cosmetics...
What happened to Creepslore? A brief update on how things currently are.
A discussion of Q3 map format issues related to making Quake 1 maps and mods using the Quake 3 map format.
Freedom Games' has rebranded as indie.io, with the aim to provide the next evolution of Indie Game Development & Marketing support.
New graphics and engine updates make these imaginary spaceships fight and die for our even greater amusement.
Read about how my best friend's life-or-death situation spurred me into making a Quake mod to greatly improve on the game's cooperative mode.
Mighty Marbles, the charming physics-based game where you control the environment to guide a marble to victory, is now available on even more platforms...
New update includes: New units and models, new weapon models, Complete DB rework and Ui rework.
Announce of GZDoom powered kitschy fantasy FPS [First Person Slasher]. Awaken! Slay SKELET_666! Head to Old Arath!
This week we are here to share the logo change we made.
Fixes a game breaking bug where the event to setup the Capsule House in East District 439 may not proceed (thanks, Konssz!). Also includes some improvements...
The full standalone mod updated to 1.17. New game is required if updating from 1.11 or earlier.
Note: FreeRide Expansion isn't available right now - in the next update!
This is the second public prototype for Outlawed Steel, a simple build to showcase some of the game's mechanics and get some feedback from the players...
This is a model replacement mod that replaces the BFG 9000 with a model based on the OG Doom variant.
This is a model replacement for the Plasma Rifle based on the OG Doom variant.
Deal With Destiny mod using original maps with added English VOICE OVERS (fully english voiceacting) with fixed GameMenu localization files broken after...
This is a mod that adds and optionally replaces the Cyberdemon with a new model inspired by the classic Doom variant.
Basically the modded version that I wanted to do, and did!