Doom: Source
First Person ShooterThe Doom: Source project is a mod being created for the Source Engine (HL2) which aims to recreate the atmosphere of the original Doom game. Features...
This is the development group for the Doom: Source Half-life 2 mod project. This project is geared towards recreating the atmosphere and game play style of the original Doom series from 1993.
The Doom: Source project is a mod being created for the Source Engine (HL2) which aims to recreate the atmosphere of the original Doom game. Features...
A developer of adventure mods including [v1.9.0] Horror Movie Monsters Mod - Pyramid Head.
A solo developer of various 2D games with RPG elements, currently released Stellar Dust - a 2D Space Shooter with semi-open world and RPG elements.
We are a small group of fans who like to do level design, mapping, modding and more for the Duke Nukem Forever 2001 build that leaked a few years ago...
7 Sins is a Developer Group that comes from the Torque 3D Community. The Core of 7 Sins comes directly from experienced Torque 3D users. Our focus is...
A developer crew for Half-Life: Update and Half-Life: Revamped Edition
Just switched from XSI to 3ds max 2010. The interface is so different o.O
Yeah it's easier using 3ds max.
Are you guys making this for EP1-source or OB-source?
Currently working with OB
I were just wondering... Are you going to use projected textures in the mod?
Valve has limited their max. amount to 1 (flashlight), but it's possible to increase the limit. (I have succesfully increased the limit in my mod.)