LucasArts is a leading publisher and developer of interactive entertainment software for videogame console systems and personal computers. The company was founded in 1982 by filmmaker George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company. Since LucasArts' first release in 1984, players have praised the company's focus on creating rich, immersive worlds for all to discover. LucasArts games continually receive critical acclaim and attain commercial success, with the company's products having received numerous Game of the Year honors, including multiple awards from the Academy of Interactive Arts & Sciences.
This is Chapter 1 of a Cog scripting tutorial for Jedi Knight originally posted to Saber's Domain. It goes over the basics.
datamaster's cog scripting tutorial: chapter 1
Ole Thomasen's JkEdit doesn't run very well on the Steam/GOG ports of Jedi Knight. Here's a tutorial on how to get it to work.
how to run jkedit on the steam/gog version
This is a roughly written guide that I will slowly continue to update for converting and importing the contents of Star Wars Republic Commando to UE4.
converting swrc to ue4
JKedit the sister editor to JED had official tutorials that were thought lost for years. They've now been found.
jkedit official tutorials
This is a short tutorial on how to texture your models the easiest way. Here is nothing special like shaders or anything else, except for putting textures...
how to texture models in star wars empire at war
This tutorial teaches you how to create custom pawn audio tables so you can make custom voicepacks for NPCs.
creating pawn audio tables
Learn how to install a Rezzed Map (a replacement for the original maps). This kind of maps DON'T use "addon" folder!
how to install rezzed maps
This tutorial teaches you how to create weapons for Star Wars Republic Commando and how to create animations , pickups and third person attachments for...
custom weapon creation (emitter method)
How to install the game correctly and without problems.
installation guide
A complete guide that explains how to create your own Empire at War story campaign.
a guide to campaign scripting
This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...
heads up display tutorial
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
bsp-level based game engines
Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...
enceladus’ full galactic conquest mapping tutorial
Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.
creating fake bumpmapping in jka
This tutorial will cover making a new Playable Character, also known as a PC. However, this will not cover how to skin a new PC. For this tutorial, we...
new playable character tutorial
How to reskin a module, in order to make an area look less same-y.
module reskinning
This little tutorial shal fill you in on the very basics of hull plating for fighters and smaller transports.
basic hull plating
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