State of Decay 2: Juggernaut Edition
Third Person ShooterThe dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic...
Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded in 2009 by Jeff Strain a former Blizzard employee.
Undead Labs was formed in 2009 by MMO industry veteran Jeff Strain, with the goal of building a creative studio around the most talented — and zombie loving — developers in the industry. You can read all the details in the Undead Labs formation announcement.If you love zombies, have game development skills, and want to be part of this, we want to hear from you. Check out our Jobs Page to find out what it’s like to work at the Lab and browse through our current job openings.
Our singular focus is to create the definitive zombie-survival game for gamers. Put your survival skills to the ultimate test and fight alongside friends to reclaim your world from the undead hordes.
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The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic...
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About the Year one edition... Undead Labs hit the 2GB limit true on the XBLA version and they choice not to take a initial financial hit to branch out to developing a polished PC port rather than the one we have now, and Microsoft is dictating the price of the Year One edition as they are the publisher, but that is an issue between them and MS, not the consumer.
Before they "finalised" 1.0 they promised they'd finish bug fixing. They didn't, they just trailed off and cite excuses, they finally then came out and blamed MS XBLA stipulations.
So in other words rather than just releasing the Year One Special Edition, release the "combat improvements" as a patch for the v1.0 port (Bug fixes is what they mean) and it will no longer be called a paid update.