Build
ProprietaryBUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines...
CloakNT engine
Is made by Cauldron HQ in Slovakia.
Engine used in: Chaser, Gene Troopers, The History Channel: Civil War - A Nation Divided, The History Channel: Battle for the Pacific, Soldier of Fortune: Payback, History Civil War: Secret Missions and Secret Service: Ultimate Sacrifice.
Features:
(CloackNT 1) High-end engine, build in 2001.
Physics: Collision Detection: Solid objects physics.
Lighting: Per-pixel, Lightmapping, Anisotropic: Dynamic per-pixel lighting.
Shadows: Shadow Volume: Dynamic shadow volumes.
Texturing: Basic, Multi-texturing, Bumpmapping, Mipmapping.
Scene Management: Portals.
Meshes: Mesh Loading: 3D Studio MAX export.
Special Effects: Particle System, Water, Fog, Mirror: Volumetric fog, Refractive water surface, Projectors.
(CloakNT 2)
Unknown.
(CloakNT 3) Mid-end engine, build in 2005.
Physics: Boned models, Ragdoll, Solid objects.
Lighting: Radiosity, Medium HDRR and Bloom effects.
Shadows: Jittered shadows, Shadow texture size at 350+++,
Special Effects: Water, Volumetric fog and dust, Shader quality 2.0 (sun and light reflections), reflections (such as weapons and surface).
CloakNT 3 requirements:
CPU: Athlon XP 1600+ (or equivalent).
Screencard: 256Mb ATI or Nvidia, (Vertex/shader model 2.0, 128Mb supported but not recommended).
RAM: 1Gb (512Mb supported but not recommended).
HDD: 3.2Gb free space.
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Chaser running in cloackNT engine
wrong title, "cloakNT" engine... i did it wrong... sry