Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they fight in humanity's continuing struggle against the transhuman race known as the Combine. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. During the course of the game, Gordon travels with Alyx as they attempt to evacuate the city.
Installation the Source SDK Base 2013 Singleplayer for Linux on Ubuntu Linux 22.04 LTS by Steam. Run mods with the SDK as standalone ones. Useful shell...
"I'm not dead!" Caliber: Source is very much alive, even if the pulse has been a bit on the weak side.
It's been fifteen years since one of the best package deals in all of gaming, so here's a look at what the community has done with it!
"I'm really sorry for not posting anything for two years" Edition.
How do you make paths for NPCs to walk in, in the Hammer editor? This article answers that question!
Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.
This tutorial covers the use of this tool and will help you get your foot up in creating in game dialogue, real time cut scenes, and awesome set pieces...
Anyone can apply, Everyone can collaborate! In this development company people from around the globe can join together to collaborate on each other's...
Worked on my first Source Mod the last Months... Glad to release the demo today...
The Super Twin's story continues. The Super Twin escaped from the special facility. He will find his fate. And definitely he will destroy the DCI's Laboratory...
The first three playable maps are ready now. I hope you will like it.
We talk about ourselves and what we will be doing on this site, ModDB
Altough it was meant for a comment on the Valve page here in ModDB, it's size became something of a mini-article so I decided to post it as an featured...
It has been five months since we announced our comeback, let us show you what we've been working on since then!
Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!
Long time no see, huh? It’s already been eight years since the release of 1.35 in 2010, six years since the release of the 1.35 hotfix in 2012 and three...
Later, way later than I had hoped, but here are the full details of the RTSL Awards 2016.
The progress report, update dates and new features planned for Half-Life 2 : Enhanced
"Abandoned House" (What you need for this "Mods" to work well)
The moment has finally come! BrainBread 2 is now available for mass consumption on Steam! Bring your friends and some bravery! Show no mercy, let the...
7th article for Genetic Variation showcasing some of Sabrean's Zombies, #trigger_hurt's model work and some unfinished Citizen faces.
Another bi-weekly issue of our articles. This one specifically goes over Houndeyes, Bullsquids and our new early logo, plus a new song.
This week, we've finally finished our main theme song and we have a little bit of things to show you. Take a look.
It's that time of the week again, the week to showcase some stuff. Not much, but hope you like anything you see.
Come listen to a test Soundtrack we made for our mod, as well as an early weapon.
Time to break a month long hiatus. Version 1.0 is coming out at July 31.
In this competition you have the chance to win the game called: Half-Life 2: Episode One & Deathmatch / In this contest, there will be only one winner!
We've been quiet lately and we want to make up for ourselves, this weekend (24.10.2014) BrainBread 2 will go public for 3 days! To get started grab our...
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