This is the zip file containing the main module as well as all optional files.
Compatibility & Requirements
1) IMPORANT: This mod and all versions of the 1866 Mod are ONLY for the original Mount & Blade v1.011 from TaleWorlds--NOT Warband, NOT the version from GOG, and NOT the version from Steam.
The version of Mount & Blade available at TaleWorlds (found here) is free to download as a demo. You can then activate it and unlock the full version using your existing Steam/GOG key. This is the only version of the original Mount & Blade that seems to work for this mod, and many others.
The GOG version of the game is NOT the same; the differences have never been explicitly stated, but many mods don't work correctly on that version. Install this mod on the TaleWorlds version of M&B, instead.
The Steam version of the game seems to NOT be compatible. Install this mod on the TaleWorlds version of M&B, instead.
2) IMPORANT: Crashes WILL occur if you don't patch the game's executable to be more memory aware.
This is because, from what I figure, the 1866 Mod's high-res textures overflow the game's awareness of your PC's actual VRAM capacity, and even more so with the textures provided by my mod.
For example, you could have 64GB of VRAM, but the game is only aware of there being 2GB. That's what the patch fixes, from my understanding, and it worked like a charm for me. It can be found at NTCore.com, and instructions for its use are provided there, as well as by my Installation Instructions below.
Installation Instructions
- OPTIONAL: If you don't want an original file being overwritten, find your game's directory, go in "Data", and make a backup of "Font_data.xml".
- Drag my mod's "Mount&Blade" folder over your game's directory folder (i.e., the folder that has the same name).
- Overwrite "Font_data.xml" when asked. The new one sharpens in-game text for larger, modern screens.
- Download the 4GB patcher from NTCore.com and use it to patch the "mount&blade.exe" in the game's main installation folder. A backup will be created by the patcher.
- Once downloaded, you can patch the game's executable either by: a) dragging "mount&blade.exe" over the patcher's executable, OR b) clicking and running the patcher, and patching "mount&blade.exe" through the program's interface.
- OPTIONAL: Choose an alternative Mexican commands voice, if you want. I recorded them to have better pronunciation, sound quality, and (hopefully) grammar than the original 1866 recordings, but the new recordings may not suit everyone's tastes, and the grammar might be hit-or-miss; hence they are optional. The files are located in the Mount&Blade -> Modules -> 1866 Reloaded -> Sounds -> Alternate Mexican Commander Voices folder.
Known Issues
- *On some scenes, the free-camera mode simply refuses to work, so the player KO'ing will still end the battle prematurely as it does in vanilla. This seems to be impossible to fix without access to the source code.
- **Some guns won't play their actual sound effect since many of them share the same sounds. I tried to compensate for this by making certain commonly-played sounds be more suited to the majority of the guns that share the sound effect, but there may be some outliers still, and I don't remember if these issues are fixable without access to the source code. In any case, it's still better than the original mod's and Resurrected's implementations, in my humble opinion.
- ***Some limitations apply for culture-based music, as some minor factions are hard-coded to be part of erroneous cultures--e.g., an American gang minor faction might play Indian culture music on the map while you're in the gang's territory. There is no fix for this without the source code.
- ****Some story quests may have paths that feel disconnected from one another. This was due to the difficulty of deciphering the code in the related text files, and due to being limited without the source code. Also, I think (but can't guarantee; it's been over a year since I modified the quests) none of the quests should get stuck in the log, and I know for sure that none of them will get your character permanently stuck in an unfinished situation, as fixing that was a priority.
- In some battle scenes, battle music may transition before the current track is finished playing. This seems to be a conflict with overlapping conditions under which certain tracks were coded to play, and is not fixable without access to the source code.
- Hunting game may still cause a slew of error messages to appear. You can safely ignore them and keep playing uninterrupted, but they are annoying. It's a flaw in the original mod and isn't fixable without access to the source code.
- An error window regarding a 3D object might pop up when exiting the game. I think they may be related to some asset(s) implemented by the Resurrected mod, but I'm not certain. Either way, just Alt+Tab to the desktop and close the window, or Ctrl+Alt+Del and open Task Manager to force close the M&B process. The error just seems to be a minor annoyance.
Credits
yellowmosquito and all the contributors of the original 1866 mod.
blaise.alexander for the new items, troops, etc. added by his mod.
See the included [Credits].txt file for Resurrected's credits.
There seems to be a bizarre issue with M&B, it has an application error when I use the 4GB Patcher
Which version of M&B are you running, the Steam, GOG, or TaleWorlds version? This mod isn't compatible with versions besides the one from TaleWorlds. I've updated the description to clarify that.