Invis All In One [Totalwar 3kingdoms Realism] *Updated 12th Aug*
Full Version 83 comments[Working with new DLC, "Not a requirement" beta patch] [Do not use with any Beta updates "Unless i say so" as I wont be patching for most beta's
Fully redone- settings/stats and parts.
Part 1 - Abilities, formations and skills.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
[Working with new DLC, "Not a requirement" beta patch] [Do not use with any Beta updates "Unless i say so" as I wont be patching for most beta's
A Realistic Character generation for 3 kingdoms total war. [Capable of running independant from the main mod] But is designed to play "With" my other...
-Fully tweaks of Melee weapons stats.Character xp skills.Projectile explosions. "Fire spread/effect" Campaign unit requirements. - "Recruit all units...
Rework of all shields, armor and archery. Be warned, archers are deadly. #Formations/armor value/sheild-type now matter and effect the battles drastically...
Part 1: :To start with I have, and will continue to revamp abilities, skills and formation buffs to be as realistic as possible. Part 2 [Not out] I will...
Added more realism to the Ottoman faction and make them more playable.
Welcome to the world of 77BC: Twilight of the Republic, a new mod designed to be installed over a clean copy of BI 1.6.As you may guess the mod starts...
This is the official thread of the renewed version of the then Beyond the Game multiplayer community MOD (originally designed on the forum C4P). The MOD...
This mod aims to bring the Mormon Religion to Civ IV it also adds Deseret as a playable country.
The latest version of my mod. See my thread at www.civfanatics.com for troubleshooting and more details as well as the mod components in case you wish...
Super Power Mod: A Total Conversion Mod for a better late-game experience and modern warfare
Can you help me, when i install it putting the script file in the script folder and the mod in data folder the game cashes, it exists out fast . I have taken the game from codex .
It's no longer being updated due to me finding the game to not be worth my time, I have returned to atilla,rome2 and warhammer 2.
you'd have to revert to a older version of the game to play this now I'm afraid.
What's with these freakazoid modders putting their names and avatars all over the mod's title and pictures? Is it an ego thing?
> think of it as a watermark. "A proof of origin"
"Anyone can make a mod, but when you see the logo or picture/name, You know what to expect from that modders work" Maybe for some it's ego? I used to post mods anonymously for years, before modding was mainstreem. **** changes
If you dont claim your work,"Just like in the workplace" another will claim it for you and take credit. Happened to me for years working under or with other modders who exploited my skill for their own bank or rep, eventually I took my place "hence the burn of my name at one point in time" "Cough"
Why all modders need to be very careful with who they work with and log everything,in the end it's only natural you tie yourself into your work as a matter of marking ones territory.
*SAVE COMPATIBLE*
Latest update -13-06-2019-
[Does not work in custom battles "Yet] Camp only-
*SAVE COMPATIBLE* -Total rework of unit's for each factions.
Cao cao [exclusive heavycrossbow] heavy cavalry +mercs + yuan shu/you units + raider units from west
Luibei - some yellow turban units +merc+ a massive array of archers. + Liu family units + exclusive repeaters.
Wu- exclusive repeaters. [MAY ADD SOME MORE LIGHT UNTIS]
YUAN- Given his brothers units. + mercs -Exclusive heavy cav
[Next update will be after more playing]
Finding/tweaking things more.
:Have noticed cavalry archers lack a punch compared to ground archers, could either increce their numbers or give them a slight dps buff to compensate for the less numbers.
"they should have included crossbow cavalry for wei..." and chariots seem to be non exsistant.
Lot's of historical unit's are missing, but making formations common place is a priority.
The most prioritized mode, should be to enlarge the small map and add neighboring factions!
The small map TW game will be short-lived!
I hate Napoleon TW and Saga TW for that reason!
Let's see if marvelous mode maker experts will do this...
Thank you for your labor!
I agree dude, just not sure it will become a thing. All i can say is the second the map making tools become available, i plan on making some "Huge city maps"
-Just starting to get battle flow right first and the game feeling realistic "Even on romance mode"
-See I like romance mode, but hate the lack of duels on historical and i hounestly prefer the colour- but it needs toned down a little. "Ideally ill merge romance and historical into a "Realistic Romance"
-Right now I'm looking for a way to disable skills for romance mode "Without turning off romance mode". Also going to be updating formations to be mutch more common place and available as a "skill" rather than perk/ folower.
Ok!