Ambient Doom 1.2
Full VersionThe second release of Ambient Doom. This time I have packaged both versions into the same release. If there is an issue or suggestion you'd like to make...
Ever want to play doom levels without music, but it's too empty? Well, this is the mod for you!
- Ambient sounds to decorations
- Destructible decorations
- Shotshell and 9MM Casings on both player and monster weapons
- Works for Pistol, Shotgun, Super-Shotgun, Chain-Gun, Zombiemen, Shotgun guys, Chaingun guys, SS Guys, and Spider masterminds
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The second release of Ambient Doom. This time I have packaged both versions into the same release. If there is an issue or suggestion you'd like to make...
An alterative to the first release of Ambient Doom which removes the ability to break decorations. If there is an issue or suggestion you'd like to make...
The first release of Ambient Doom. If there is an issue or suggestion you'd like to make please let me know in the comments below. CLICK FOR CHANGELOG
The mod for doom II (and all mods and dls). Changes all weapon sound on realistic sound
This is my flamethrower for GZDoom--not tested with any other source ports. Actually, it's a combination of other mods to create the perfect flamethrower...
A standalone kick mod for doom/doom2 for those looking for such a thing.
A famous horror themed version of Doom for Prboom Ray Traced sourceport.
So... Another Brutal Doom fork that no one asked for? This mod is done from scratch and DECORATE+ACS coding.
What really happened in Las Vegas Mandalay Bay shooting? Try it out yourself.
Any new updates coming soon?
Really cool concept but the issue is it seems like you've added in additional monsters. This isn't good for some mods like any TCs or hideous destructor for example - where all regular monsters have been reworked.
i reworked some of the monsters to add shell casings. it's not that important, only if you load the mods in the wrong way.
I'm not even sure how it was somehow slightly working before, but it definitely doesn't now - but this mod isn't compatible with hideous destructor, no matter which order the mods are loaded in. It's a real shame since it's also a realism mod which this mod would go great with. Is there any way you could make it compatible with it?
hideous destructor with a realistic sound pack loaded + live reverb + creepy ambient industrial pack + this mod = chefs kiss
But no chefs kiss :(
could you make a version that has reloading where the empty mags drop on the ground?
An idea for the mod was actually to make zombies/ss guys eject clips on the ground. Thank you for the suggestion
amazing mod, would work well with a more retro esc ambient music mod
edit: these are the type of mods I'm looking for, I'm the type of guy who likes to keep it as much as possible to the base game while still adding/changing stuff to enhance the game