this is my first mod and it's based on making brutal doom more like the older ones
Hello once again, Doomers!
It hasn’t been all that long since we released version 0.66a9, but we have been making a good deal of progress, and we thought it was time to release another update.
We’ve seen some feedback about how little Ammo and Health there is now.
Trying to balance the play experience is one of the biggest challenges for any game developer. In our case, it is made even more of a challenge, because there are only two of us. Moreover, I, BarefootMapMaker, am the only one doing the play-testing. We have a few in-and-out play-testers and folks who help us once in a while with error-correction, but it is only me who does any of the real testing. And, likes or nots, when only one person does most of the testing, they tend to fall into play patterns, which leads them to missing stuff, and to another extent, gives them a case of tunnel vision.
Which is what happened to me.
The only feedback we ever got, also, was from watching folks who made videos of them playing our game. And as the years have passed since we started all of this, the videos folks have been releasing of it, have been fewer and fewer. Which has pretty much left me at my lonesome, doing my best to formulate the play balance all by myself.
The end result of all of that, everyone can pretty much see for themselves.
However, I have taken to heart what the few people who have made videos, have told us. So I went back in, gave everything a new thinking over, and did my best to add ammo and other stuff, to help tip the balance over to the player more.
So, with this release, the scales are more in the player’s favor. Hopefully this will make it less of an exercise in conservation and let players have more fun. The only way we’ll know though, is if folks tell us. So if you have the aptitude for it, and the inclination, we’d really very much like to see videos of your playthroughs. That is the only way we really get to know that what we are doing is right. With that, I digress and move on to what this update has in store.
This release also brings you Map 7, the Power Ambiation Hub, which is a gigantic Tesla Tower! And is it ever a fight! Navigate the tower and watch your step, and face off against several waves of increasingly challenging monsters. The original concept for the map is Doom II’s Dead Simple, only we’ve put a spin on it that will almost for-sure, have your jaw dropping and make you blurt, “Hell yeah!”
Along with that, we’ve been doing a lot of polish and detail work throughout, cleaning up, optimizing, just trying to make everything as good as we can. We’ve still got a lot to go, but things are super-highway-cruising in the right direction.
We’d also like to thank Kyle Misko, for allowing us to use some of his music. You can check out his awesome work over at his website.
Below you’ll find a list of the changes we’ve made. It’s a pretty substantial one.
That’s all for now. Thank you all for going on this journey with us.
Now, hit that download button and let’s get to the action!
This new release brings with it our sixth massive map. It's our most intricate and most challenging one yet!
This mod change all musics to all levels of doom 1 and you have three options, you have: e1m1, e2m1 and e1m9, have fun.
it's basically the same mod but with v18 shotgun
i wanted to do a mod for turn brutal doom v21 into a older version like v10 or 11 v2:changed hud and added pistol zoom and added old doomguy voice