rtx.conf update to fix ghosting (for 0.0.15)
RTX.conffixes ghosting around the viewmodel (was caused by eye-adaption (auto exposure)) and also increases visibility a little bit.
Installation:
1. Requires the following client mod that makes cod5 compatible with rtx-remix: Github.com
2. Download the demo/sample mod and extract the 'rtx-remix' folder into the root directory of codwaw
3. Start the game
4. Make sure to set texture quality to extra
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Materials are a mix of my own and the following sites:
cgbookcase.com
ambientcg.com
polyhaven.com
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fixes ghosting around the viewmodel (was caused by eye-adaption (auto exposure)) and also increases visibility a little bit.
RTX ON! - Demo mod files for Nacht der Untoten (Prototype) - Edit - 29.01.24
ATTENTION! THIS MOD IS NOT SUPPOSED TO PROMOTE ANY IDEOLOGY! | This is the newest version of the Axis Player mod for Call of Duty: World at War. The idea...
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Being an updated COD3 playermodels pack to replace the Wehrmacht and SS Honorguards character models. This is a revisited version of the first COD3 playermodel...
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This is awesome. Only thing that irks me is that the mod really takes away from what made World at War's zombies actually somewhat scary - the ambiance. Some adjustments to color correction, fog, and textures and this would be perfect!
I find the lack of custom single-player maps concerning. Over the years I have played a few SP maps and remakes of COD 1 levels within WAW.
My question is this: Is making custom SP hard?
also are there any walkthroughs on how to make maps?
I understand code and have a degree in Cyber Security but I am not the best at coding! but I feel like a challenge and I wish to attempt to make an Historical Eastern Front Map, The Battle of Königsberg!
Any advice would be appreciated.