Colonialism 1600AD: World at War 0.1.2 Patch
Patch 8 commentsFixes crash during attack on Bosnia. This was a critical crash that didn't allow to play later than 40 turns.
1. Unzip the files to the data folder of the game. Unpack VDM_Start and VDM_saves to the main game directory (NOT DATА). Unpack user.empire_script to AppData / Roaming / The Creative Assembly / Empire / scripts
The difficulty level for campaigns is best set to medium or hard (if you are not a fan of full hardcore). For Great Britain, France and Prussia, you can set it to a very hard one. For battles, it is best to set it to a very hard - although the battles are quite intense, it will not be difficult even for inexperienced players to win.
I also recommend not to chase the enemy, but to end the battle after the message about the win. It's much more interesting to play this way.
I do not recommend playing for the eastern factions, as they are poorly developed yet.
The archive contains a settings folder with my graphics and gamma settings. There's disabled SSAO, because it distorts smoke, and HDR, because it looks bad. Also reduced some minor settings, because 400 pikemen can cause frame drops. In addition, there is a changed gamma which, in my opinion, gives the game an atmosphere of the 17th century. Also, there is disabled advisor, moves of AI in campaign map and enabled minimized battle UI.
I don't know why, but at the beginning of the game, VDM gives many countries huge inflation - taking into account that at that time the consequences of the price revolution were still felt, I think this is a feature, not a bug. However, remember that already at the beginning of the game your prices will be higher than they should. To remove inflation, click on the question mark near the head of the finance minister.
The disease script in the game is disabled, as some players wrote about crashes due to it. But this might not be the case because of the script, as because of my changes. Now they are not there, but I disabled the script anyway. To enable it, go to data / campaigns / main / scripting and write true instead of false next to DeseaseScript.
One more important thing - when you play for Austria - don't go to Bohemia and Silesia at the beginning of campaign, and DON'T BEAT REBELS - let them to capture both provinces and then you can recapture them. If you beat rebels before they capture Bohemia and Silesia, there will be more and more rebellions, but if you let them to capture their provinces, the happiness of population will stabilize and there will no more rebellions after you recapture provinces.
VDM doesn't work as it should. In the description, there is written: “When you make dip offer to AI, AI always looks at money offer, not for your military and economic strength. That's why you will get dip money (1 mln) that is used for script dip offers (when you see money offer with 1 mln). You can accept or decline these offers. Dip money that received AI will be taken from him." But in this mod, VDM simply offers all the money that faction has, and they do not receive. So if the mod makes such an offer, click on cancel. In general, I do not recommend agreeing to any deals that VDM makes because they make the game easier.
Before making a turn, you should open the icons in upper-left and choose some options. The effects of your choices will appear at the next turn. If you can't open these icons - click on the government panel (crown) and then click on the question mark near the head of your leader. There will appear the advisor, close him and then you can open the icons. If you can't click the question mark(s) - call the advisor and close him.
There can be a CTD during the turn. This usually happens during Georgia's turn. I don't know why is it happens, but after restarting even the same autosave, the problem disappears.
Crashes during the game are also possible. If this happens, go to data / campaigns / main / scripting and put false next to DeseaseScript. If it doesn't help, put false in front of all the options in the same column.
There is a folder Additional content, where are some sub-mods for smoke, blood, battle-map for 30 units, music etc. Just put them into data. The "Updated" folder will contain some new files, i'll write about updates.
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Fixes crash during attack on Bosnia. This was a critical crash that didn't allow to play later than 40 turns.
A little update that adds unique generals and officers models on stratmap and fix cost and construction time of buildings. It also unlock many factions...
Global rework of the Colonialism 1600AD which changes almost every aspect of the game.
I'm downloading this mod to try it out, would be cool to change history.
I assume you can just disable or delete VDM and not even play it or is it mandatory to play VDM with this mod?, my computer runs very slow on turn times with VDM installed.
I didn't see playable factions can you play Portugal they had a pretty good Colonial empire around this time, mostly in South America though, they did try to establish colonies in North America would be cool to try to change History and have Portugal in North America.
Do I need to install the 0.1 Base AND the 0.3 patch? Because I dont have the script file in the 0.3 release
Hi, this isn't necessarily a question about the game but I'm working on a video that portrays the rebellion of Gaspar Yanga which took place in 16th and 17th century and was hoping to use total war to depict certain scenes. Does this mod include any maroon units of any kind?
Wow, I didn't know the Ottomans had the power to be invisible, maybe that's why they conquered all the Balkans
Anyone know anything about the bug with colonies being grayed out and being managed by an AI? Is there a way to make it stop?
installed the mod with the latest version of colonialism, followed all instructions, and just breaks the game. i don't know why but it constantly crashes every time i try to start a new grand campaign as any playable faction. everything is in place, i've double checked my files, and re-installed the entirety of etw.
play battle and tutorial works fine but the campaign just constantly breaks and breaks and is getting on my nerves, and this was from a clean install with ONLY base colonialism installed. i don't know what to do with this mod to make it work anymore. if you can help, help. thanks.
do you have to install the older version before downloading this one?>
Colonialism 1600AD: World at War 0.3 Patch
please need help, instructions is terrible
any word on unit cards update? atm they're just blank - apart from that top mod ... made empire playable again!
Is a new version/update coming out soon? Awesome mod.
I was wondering, does this also increase the number of provinces within certain countries like France and Spain?
Sadly, this is not possible due to hard-coding within the game files.
The campaign map for Empire Total War will always remain the same.