Contains the base PSX DOOM CE, PSX FINAL DOOM CE and DOOM 64 CE mods without any addons. Requires DOOM2.WAD and a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.3 for convenience, but you can use an existing installation of it. Read the readme for more details.
NOTE IF UPGRADING FROM <=3.8: Saved games from previous versions won't work! This version has breaking changes, so any map packs from ModDB's addons tab need to be downloaded again. The 3PointFilter and AspectRatio addons are not needed anymore and should be deleted.
Version 3.9.0 (Lite)
- PSX: [The Castle] Added missing multiplayer flags to teleport destinations.
- PSX: [Gotcha!] Added missing multiplayer flags to all things in the level.
- PSX: [Tech Gone Bad] Added missing multiplayer flags to all things in the level.
- PSX: Fixed brightmap for the MARBFACE texture.
- PSX: Added an option to toggle scene pixel ratio correction.
- PSX: Fixed scaling of the PSX hud weapon style.
- PSX: Fixed weapon psprites appearing brighter than they should.
- PSX: Fixed the wrong key icon blinking in rare cases.
- 64: Replaced Retribution's MAP01-MAP32 with new map conversions that are more accurate to the originals.
- 64: Fixed the Unmaker not firing automatically after repeatedly holding the fire button too fast.
- 64: Moved the Forbidden Deeper level slot after Darkened.
- Both: Added an option to toggle the Nintendo 64's three point filter.
- Both: Removed the AspectRatio and 3PointFilter addons since their functionality is now included in the main mod.
- Both: Fixed a crash that could happen after friendly monsters kill another monster.
- Both: Freelook is now disabled when the Faithful preset is selected.
Prerequisites
PSX DOOM CE / PSX FINAL DOOM CE
Starting from version 2.0.5, PSX DOOM CE does not run standalone and requires the DOOM 2: Hell on Earth WAD (DOOM2.WAD) to run. This change was made because many of the map packs being ported depend on DOOM 2 assets that are not present in PSX DOOM.
The BFG Edition and Unity rerelease DOOM 2 WADs are not supported. If you have DOOM 2 installed in Steam, open its installation folder and copy DOOM2.WAD from the base folder (not rerelease) into your gzdoom directory.
If the wad is present, you will be able to select PSX DOOM CE from the list when opening gzdoom.
DOOM 64 CE
Starting from version 2.0.4, DOOM 64 CE does not run standalone and requires a copy of DOOM 64 for Steam , GOG or Epic Games to work. The original DOOM 64 IWAD (DOOM64.WAD) can't be used as is and requires patching to make it discoverable by gzdoom. An automatic patcher is included in this package to make this process easier:
Run doom64-install.bat. It will try to find your installation of DOOM 64 and automatically patch and create all necessary files to play. If for any reason the Steam installation is not found, you can copy DOOM64.WAD to the same folder as the .bat file and it will use that instead (special thanks to phredreeke for the idea and initial implementation).
Once it finishes, open gzdoom.exe and you will be able to select DOOM 64 CE from the list. If you do not wish to use the bundled gzdoom and have it installed elsewhere, copy the IWAD and PK3s to its location or the paths configured in its [IWADSearch.Directories] and [FileSearch.Directories].
Supported DOOM64.WAD Checksums:
- MD5: 0AABA212339C72250F8A53A0A2B6189E
- SHA1: D041456BEA851C173F65AC6AB3F2EE61BB0B8B53
- SHA256: 05EC0118CC130036D04BF6E6F7FE4792DFAFC2D4BD98DE349DD63E2022925365
This version replaces the Doom 64 main campaign maps with newly made conversions instead of the maps from Retribution. They lack many of Retribution's quality of life changes, so if you consider this a downgrade, you can load this addon to restore them: Moddb.com
I get P_StartScript: Unknown script 144 when trying to use the exit switch in MAP03.
Thanks, I've reuploaded with a fix. If you come across other bugs please feel free to report them.
Thanks for the quick fix, it works now :)
I've reuploaded this file fixing an error where some lines could not get executed (P_StartScript: Unknown script), softlocking some levels. If you downloaded this before Feb 5th 3:30 UTC, please download it again.
For the faithful preset, you may want to also set m_forward 0 to disable the mouse Y axis from influencing player movement when freelook is disabled.