PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Thread | Author | Posts | Last Post | |
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Bug Reports, Feedback, Questions | New Thread | |||
FACE## Brightmaps | trzejos | 1 |
trzejos - read
Jun 20 2023 |
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How do you install psx/final doom? | bluejeans90210 | 2 |
molecicco - read
Feb 14 2023 |
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Dooms the way id did | photoshopfilters | 2 |
molecicco - read
Feb 12 2023 |
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Archvile attack only does 20 damage on PSX Doom 64 | DreadWanderer | 7 |
DreadWanderer - read
Feb 11 2023 |
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Level order is wrong in PSX Doom | trzejos | 2 |
molecicco - read
Dec 20 2022 |
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Weapon sway broken after loading a game | TwelveEyes | 2 |
molecicco - read
Jul 2 2022 |
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Player footsteps menu bug | trzejos | 4 |
molecicco - read
May 6 2022 |
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Can't auto install with "doom64-install.bat" | tasosgemah | 2 |
molecicco - read
Mar 4 2022 |
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bugged uo script on Doom64 CE map 23 | jimflasch76 | 6 |
molecicco - read
Oct 26 2021 |
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wet walls? | f1w1 | 2 |
molecicco - read
May 7 2021 |
Board to report bugs, provide feedback, or ask general questions.