Historical Project Mod Plus 9.1 Patch
Patch 4 commentsPatch to fix a bug I've seen a lot of people mention
Historical Project Mod Plus (HPMP) is a stand-alone update built on HPM 0.4.6.3, building upon it with both bug fixes, and an Expansion of several HPM mechanics I really liked, but felt underdeveloped.
Discord server is here Discord.gg
Github page is here MarshawnBM/Historical-Project-Mod-Plus--HPMP-
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Patch to fix a bug I've seen a lot of people mention
New update, this one has quite a bit in it, mostly bugfixes, but also some cool new features.
New Version that I wanted to rush out because of some issues with 7.0 I became aware of thanks to comments here and on the mods discord, thanks for letting...
Finally I'm back with a new version. Life became busy for me these last few months, so sorry, but I finally had the time/willpower to make a new update...
Version 6 came out a little early, but I wanted people to see the new features, and I made a github, so decided to push this out with the first github...
This took longer than expected once I went down the Rabbit hole of trying to get a pop growth modifier that gave Russia near its historical population...
I found a bug that whenever you click on a province in the naval map mode, the game crashes. Cool mod though.
So, some of my friends are having an issue where we get different checksums when we have the same files. Most of us are having RILA but two of us have RYNG instead. Do you have any idea why this could be happening and how to fix it?
I like to play small and odd nations so I tried a run where I release Guyana from the Dutch and play as them, and for some reason I get a bugged "acquire core for puppet" CB on every other country, which makes it borderline impossible to make any allies. Is this a bug? I tried an unpuppeted Transcaucasia run and had the same issue pop up.
that is definitely a bug, ill look to fix that on the github version and release a patch on here asap
México seems to be quite bugged
What’s happening to it?
HPM+ 5.0 is still the most playable version :/
For the next version I’ve finally fixed Foreign investment, so hopefully that will make you happier with the new version.
You already made the best mod man, it has all I ever wanted and still has that vanilla feeling unlike other mods I love your work, words cannot explain how grateful we players are with you8 the modders
The current 6.0 release seems to have problems with provinces becoming monopolitical everywhere. I've seen multiple provinces that have 95%+ support for liberals, particularly. I'm not sure what the cause could be, but I did notice that events for the Springtime of Nations and Liberal Revolutions seemed to be firing more regularly than usual for me.
I also released a mod here that fixes nations' starting political reforms, which you can take a look at and integrate if you'd like.
I've noticed this, not really sure what's causing it, I haven't changed how those events function, so it probably is pops moving from those provinces into others when unemployed.
Also, I like what you've done with your mod and implemented some parts of it. I tried putting it all in, but that seemed to make Prussia much less likely to form Germany, so I reverted the diplomatic changes you made, which seemed to help Austria a lot in the brothers war.
I realized that labourers pop are starting the game without any type of ideology.
yes, for the next update i finally figured out what caused this and its fixed now
Yeah, struggling to form Germany is one of the consequences of the sphere changes. The P&E patch was also integrated into EEM and I've played a half-dozen test runs with it since, and Germany DOES form, and rarely later than 1900, most often around 1880-85. That seems late, and is by Vicky standards, but is often closer to the actual historical formation date than vanilla or HPM's lightning-fast formations were.
IMO - and I've discussed this with EEM as well - I think that representing the First Italian War against Austria during the Hungarian crisis would help to severely damage Austria and make it more likely that Prussia can secure sphere dominance over them with a successful Brother's War, or even just by them dropping out of GP if they were beaten severely enough. Austria from '48-'50 was historically on the verge of collapse, and representing that is probably the single most important element to properly modeling their sharp decline beginning in the 1850s which as-of-yet isn't present (in any mod, so far as I'm aware).