Adds Thomas Macabee from the Dark Crusade campaign to the Necron race.

Description

Minor update, adds some new test versions of units, adds test model for the HQ, adjusts build order and build menu arrangement for Pariah Race, Adds test version of Lychguard to Necron Race in place of their existing Necron Pariah unit. and allows Pariahs to convert enemy dead for harvesting.

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Macabee's [Pariah Faction] Mod (SoulStorm) 0.3a
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Ezarik Author
Ezarik - - 251 comments

By the way sorry to anyone waiting for my slow progress on these mods 😅, I know I made better versions of some of the models here or showed other units in screenshots, etc. in the past or mentioned other stuff in other unreleased versions, but this attempt is getting gradually closer to having those things implemented at last, I just need to try and avoid being too bogged down too soon, hence the little updates, so it isn't ending up as another discarded mess lying around full of unusable half done troops. (eventually, in a version or too everything currently here should be mostly ready to use and I'll have started on or semi-finished a lot more of the rest)

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NecroMatt
NecroMatt - - 126 comments

So my dear friend I love what you have done to this considering how bogged down you are.

I love your ideas of the stuctures, the silent monolith looks cool. The king has a speech loop which puts me off spawning him. I love you work please keep up with the ideas :)

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Ezarik Author
Ezarik - - 251 comments

Thanks for the support my friend 🙂 (I'm hoping to have another mini update for this and for the dark crusade mod ready to upload soon with a few more units added to each, next time this one's hopefully getting 'Necron Inheritors', 'Fyrd Liege' (secondary commander) and that 'Liberator' aircraft type thing from a while ago, 😅 and I'll hopefully update the listening post to the animated version of model at last)

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Ezarik Author
Ezarik - - 251 comments

By the way, I'll see about replacing the Fyrd King's voice later (and also removing the chaos lord dialogue bytes left in the models .whe), maybe in the next update (if I can get audio editor to work without crashing) (I actually made some new dialogue for him myself a while ago, but it needs adjusting to mimic Macabee's voice effects a little more closely, I have a few ideas for something else I might do instead/as well though depending what sounds better in the end)

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