Small update for Nash's Gore Mod: Vengeance Edition
This version fixes only 3 essential issues: - The sprite clashing with Smooth Doom's Imp fireballs - Crash in multiplayer related to footprints - Squishy gibs (doors/crushers) work again
So gzdoom finally got mp. Or do they have to use zdl still? I tried that long ago and it was unplayable in coop. (Lag and deathmatch weapons all over the place)
"- Crash in multiplayer related to footprints"
How to play this mod in multiplayer if it doesn't support zandronum?
P2P GZDoom multiplayer scene exists, friendo :)
So gzdoom finally got mp. Or do they have to use zdl still? I tried that long ago and it was unplayable in coop. (Lag and deathmatch weapons all over the place)
It always had MP, it's never been particularely good.
Noice
Can it still be called a hotfix if it's released nearly a year after the original? :P
Here's a patch for people playing Complex Doom V27.
The CRS1/2/3 sprites interfere with eachother.
Load before complex doom, and after nashgore.
Drive.google.com
I need to put this on hdoom to see how it is lmao
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Will this ever be added to the main GZDoom Build as an option? I see you're an official developer now.
Is this a universal gore mod?
Squishy gibs don't seem to work in the most recent verion of GZDoom.
I can't get squishy gibs to work on the most recent .deb or flatpak versions of GZDoom.
I'm curious, do we need v1.0 in our order as well, or can we just use this 1.01 and it brings everything of 1.0 plus the few fixes?
coloured blood when?