Old Science Initiative It is a mod for Portal 2 in the subject between Aperture Science Innovators and Aperture Laboratories. Or rather, during the transition from the first to the second. Cave Johnson is no longer with us, and Caroline is just getting ready to become GLaDOS. But what was in between...?
Planned:
- from 7 to 12 test chambers. Maybe easy, maybe hard...
- A small simple plot
- New announcer - Brandon!
- New texture for portal gun! Or, if necessary, new model.
Greetings, future volunteers! This post will simply be about nothing, just to express your thoughts related to the mod. You can ignore it.
According to the state of modification... It's going pretty slow. I am mostly engaged in other work (not only in terms of games), from this and often my hands do not reach this modification. I say this honestly and with shame... No, really, I'm ashamed.
Basically, if by modification, then at the moment I am more engaged in replacing textures in order to at least get closer to what could have been in Aperture Science Innovators before the events of the original Portal series games. Alternately, I try to write the monologues of the announcer - Mr. Brandon. Honestly, I can't promise that the humor or the quality of the monologues themselves will be on top. But I will try to make them at least not annoying.
By the way, it's a little flattering when they say something like "plot addition". I don't think it is, but maybe it will contribute to the expansion of the Portal universe lore. Who knows...
I've finished. See you in the next article!
- Flyarcy.
In this post, I want to talk about Hammer and why I didn't use it initially.
Welcome, astronauths, Olimpi- Wait, wait, wait. It's a demo.
Custom texture of the portal cannon that will be used in the game. At the moment it is not final and you can offer your ideas.
Demo map of first chamber - classical workout for body health.
Why would you use Beemod for your puzzle maps? That is a horrible idea. This reminds me of Pusher: the story of logan. If you dont know what that is its a stylechanger mod its horrible. I recommend you to use hammer because it just better. When anyone plays your mod they can tell its a beemod mod.
Well, as I wrote in one of the articles, there will be no more tests made on BeeMod. I just forgot to change the description because I was distracted by other projects.
The images are still beemod stuff
I know. I don't remading anything yet to change images and other stuff.
The problem with using BEE to make mods is that in general, as a puzzle editor, PTI is very badly optimised and with the BEE2 stuff, it's even worse.
Adding unedited chambers as part of the mod would make sense other than that, but as a person with 10 years of Portal 2 mapping experience, I do not recommend using BEE2. I'm pretty sure you can tell that it isn't made as an alternative for Hammer that can easily be patched up with Hammer. Optimisation is a large part of mapping and if you want the game to run on slightly lower end computers, again I don't recommend using BEE2.
You just used Bee2 to make a mod...please use hammer, it's quick to learn and it's legit
Hammer will also be used, but not for test chambers, but for other locations. Well, the map editors from the editor too.
Hammer is better than peti and bee
Why would you ever use BEE2 to make a mod??
So... Experiment? Or just I idiot?
Just use Hammer to make a mod. Bee2 is for workshop
Just go on hiatus and learn hammer.
That's against what Teamspen wants..