Play the Single-Player Story with the HaZardModding Coop Mod Co-Operatively. Up to 8 players supported via LAN or Internet. 3 different Classes with specific abilities, to support the Team.
Circle Menu features added, GBS Mod Audio Enhanchement, Class !ability, Mission breaking bugs fixed, Enterprise Exterior lag fixed, updated Coop Server Tool.
_60021
Fixed: script_objects can prevent Holdable Items from working if player is in range of their Bounding Box [stock game issue]
Fixed: German local strings files and some script files, UTF-8 Encoding of files breaking German Umlauts, Encoding is now ANSI
Fixed: coop_parserReadFile, Erroring out if vlp file could not be found.
Fixed: coop_pac.urc, referencing shader that does not exist, creating a warning
Fixed: gbs_dm_illia.dds, texture wrong size of 256x255, creating a warning
Fixed: Glitch in Class Regeneration for Technicians (kDogPrime)
Fixed: LMS moving client 0 into Spectator giving the Player the impression he is out of lifes (Gallitep)
Fixed: Selecting a Coop Class without being on a server showing a all black screen. (Gallitep)
Fixed: Using Coop Transporter actually disabling player inventory. (Wylverine)
Fixed: weapons/empty Shader being visible in Nightvision [stock game issue]. (Gallitep)
Fixed: IdryllRebelGunnerFemale & IdryllEliteDefender unhandled in deathlist.ini (Gallitep)
Fixed: secret3, Players being able to see beyond the Holodeck on level start (Gallitep)
Fixed: ent-deck1_bridge$igm=8?tr=0?h=0?ts=0?r=0?hm=0?m5unlocked=0, chrash on holding use on turbolift pannel (Gallitep)
Fixed: m4l1a-attrexian_station, restarting the level throwing out clients with a reliable command error
Fixed: m4l1b-attrexian_station, on early spawn or respawn while lift is moving players falling through lift and getting killed
Fixed: m4l2b-attrexian_station, Engineer stuck on Lift and breaking the mission when blocked by Players (Gallitep)
Fixed: m4l2b-attrexian_station, $load=defend token not working right breaking the mission
Fixed: m6-exterior, Idryll Capital Ship creating lag when hit (disabled shielded animation)
Fixed: m6-exterior, Idryll Capital Ship explosion not showing up correctly
Fixed: m6-exterior, Killmessage in stage 2 saying drifted into space while player uses Turret
Fixed: m6-exterior, Munro not visible during cinematics
Fixed: m6-exterior, Players retaining weapons from Stage 1, unable to use Turret Gun if Stage 2 is directly loaded
Fixed: m6-exterior, multiple Entity Vars creating warning message spam
Fixed: m6-exterior, multiple null entity warnings
Fixed: m6-exterior, Capital Ship can be damaged before tuvok has had his instructions dialog
Fixed: m6-exterior, Capital Ship can be damaged when it is suppose to be out of range
Fixed: m6-exterior, Capital Ship visible when it is suppose to be out of range
Fixed: m6-exterior, Capital Ship can't be damaged during a hit animation
Fixed: m7l1a-attrexian_colony, skipping cinematic very early does not remove Civilian, and she gets killed this fails the mission
Fixed: m7l1a-attrexian_colony, debug printout of models on the level
Fixed: m8l2a-drull_ruins2 & m5l1a-drull_ruins1, selecting a dialog does nothing
Fixed: m9l1a-klingon_base, Bouncer can be pushed by players
Fixed: m9l1a-klingon_base, Weapons staying deactivated for player that fought the Bouncer (Wylverine)
Fixed: m9l1a-klingon_base, Player retaining Batleth after Bouncer fight (Gallitep)
Fixed: m9l1a-klingon_base, Objective (Take Krindo to Bar) not completing
Fixed: m10l1-romulan_installation, missing Killmessage when player gets crushed by the level end door
Fixed: m10l2a-romulan_installation, player possibly getting temporarily stuck in the ceiling on respawn (Wylverine)
Fixed: m10l2a-romulan_installation, script error warning message (m10_common.scr)
Fixed: m10l2a-romulan_installation, closed Portal causing a visual glitch (Gallitep)
Fixed: m11l1a-drull_ruins3, weapons in missing inventory (globalLoadout_m11l1a_drull_ruins3) (Gallitep)
Fixed: m11l3b-drull_ruins3_boss, player triggering cinematic being moved outside the level (Gallitep)
Fixed: m11l3b-drull_ruins3_boss, end cinematic Munro beamout not playing on windows server[$fakeplayer issue]
Fixed: m11l3b-drull_ruins3_boss, disabled debug printout - No spawner
Fixed: m11l3b-drull_ruins3_boss, disabled debug printout - Number of Creatures Killed and Alive
Fixed: m11l3b-drull_ruins3_boss, Final Boss desintegrating before Cinematics [alien-type6-snake.tik]
Fixed: m11l3b-drull_ruins3_boss, console spam of various entity vars not existing
Fixed: m11l3b-drull_ruins3_boss, runthread "finalBoss_regenShields" in M_Aln_Snak_Include.ai
Fixed: coop_bugs, delay when beaming allowing the player to walk around during Transport
Fixed: coop_bugs, German localstrings Umlauts not working
Fixed: coop_gbs2, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs2, Illia walking during Transporter sequence if previous cinematic sequence is skipped early
Fixed: coop_gbs2, Cinematic fading cam in instead out to black before loading next level
Fixed: coop_gbs3, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs6, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs8, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs8, explosion sounds being very loud
Fixed: coop_gbs8, Time to Collision Timer Overlaping with Tricorder Modulation Bar
Fixed: coop_gbs8, Camera at level start not working right.
Fixed: coop_gbs9, a Door constantly looping door locked sound
Fixed: coop_gbs10, trigger_fire_lift_01 onuse event creating a Warning
Fixed: coop_gbs10, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs10, Illia dissapearing shorty before cutscene changes [cin_shuttle]
Fixed: coop_gbs10, left over Enemy Ai attacking Actors during Stamheim Cell Cinematic
Fixed: coop_gbs10, bad entity reference to $chell_door should be $cell_door
Fixed: coop_gbs10, multiple Null Entity Warnings
Fixed: coop_gbs11, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs11, Illia sometimes refusing to sitting on the chair
Fixed: coop_gbs11, Risa Text not showing properly during cinematic
Fixed: coop_hatoriaOutpost, newline command in credits cfg
Fixed: coop_hatoriaOutpost, door playing no sound when opening (Gallitep)
Fixed: models/fx/fx-explosion-idryllmortar.tik not being in deathlist.ini
Fixed: huds.scr, Entity Var creating warning message spam
Fixed: coopTimerBlue.urc, not showing Background Image
Fixed: coopHuds.cpp, coop_hudsKilled handling Bots
Fixed: item.cpp, German Text for player finding a Golden Starship being in plural
Fixed: level.scr, globalCoop_level_getStringVar missing the prefix ""+ to fix string return bug
Fixed: level.scr, globalCoop_level_getFloatVar returning -1 even tho it should be returning 0
Fixed: mission.scr, globalCoop_mission_completed() using deprecated cvar coop_map
Fixed: player.cpp, void Player::Kill( Event *ev ), removing nodamage flag so player can actually die completely
Fixed: coopPlayer.cpp, renamed coop_justDiedplayer to coop_justDied
Fixed: Overlooked copied killmessage in various example map files "tasted very delicious to the hungry"
Fixed: borg_base-female.tik, containing not functioning code multiplayer $define borgassdmg 10
Fixed: borg_base-male.tik, containing not functioning code multiplayer $define borgassdmg 10
Added: Automatic Reconnect for clients to fix Model cache overload Errors on certain maps.
Added: coopItem.cpp, to manage Items handling during Coop
Added: upgScriptSlave.cpp, added upgGetLastDamageLabel to grab onDamage thread set on script_objects
Added: coop_disableDeadBodies, level floatvar support to disallow dead Actor bodies on the level
Added: m4l1a-attrexian_station, coop_disableDeadBodies floatvar to reduce network issues with the level
Added: m4l2b-attrexian_station, players that did not take the lift will be transported down (Gallitep)
Added: m7l1a-attrexian_colony, coop_disableDeadBodies floatvar to reduce network issues with the level
Added: m9l1a-klingon_base, coop_disableDeadBodies floatvar to reduce network issues with the level
Added: player.scr, function globalCoop_player_transportToSpawn
Added: getLastActivatingEntity script command to ScriptSlave [script_object] class
Added: sv_mapchecksum to !info on Communicator
Added: LMS lives to !info on Communicator
Added: LMS lives remaining printout when changing team or getting killed
Added: LMS lives transfer command !transferlive to give a live to a dead player
Added: LMS deaths to player statistics, to prevent cheating LMS by reconnecting
Added: Environment dependent actorname sections in deathlist.ini and coop_playerKilled
Added: Local strings for GBS Mod huds, Antioch system, Risa, 3 Months later, Time until Collision, Oberth System
Added: Actor.cpp, additional information print out on stuck Actor
Added: Camera.cpp, additional information print out if camera can't follow a path
Added: coop_com.urc, reboot Server Button to allow requesting a server reboot.
Updated: coop_rotec9, disabled testcode in coop_justDied
Updated: m10l1-romulan_installation, disabled testcode in coop_justDied
Updated: pointAndClick.src, added coop_noBeamout flag to player so if they die they don't become visible
Updated: coop_settings.urc, removed !block and !drop
Updated: coop_setup.urc, added Circle Menu and removed !help
Updated: Huds for GBS Mod, gbsAntiochSystem.urc, gbsRisa.urc, gbs3Monthslater.urc, gbsOberthSystem.urc using local strings
Updated: Circle Menu, right click selects next widget
Updated: Circle Menu, will no longer resend last Text and Icons
Updated: COOP_CLASS_REGENERATE_AMMO changed from 3 to 50. (Gallitep)
Updated: COOP_CLASS_REGENERATE_ARMOR changed from 5 to 15.
Updated: COOP_CLASS_REGENERATE_HEALTH changed from 3 to 10.
Updated: GBS Mod English and some German audio files remastered with Adobe Podcast Enhance Speech and Audacity
Updated: GBS Mod removed dublicated audio files
Updated: GBS Mod rebalanced some effect and explosion sounds that where to loud
Updated: coop_hatoriaOutpost, shortened Shuttlepad Light Panel Cinematic
Updated: codehud_m10_equipment.urc, for widescreen resolutions
Updated: codehud_m10_sectort.urc, for widescreen resolutions
Updated: coop_pEnhancer.urc, for widescreen resolutions
Updated: coop_pEArea.urc, for widescreen resolutions
Updated: coop_pEBeamFailed.urc, for widescreen resolutions
Updated: levelExit.urc, for widescreen resolutions
Updated: Moved Coop LMS code into separate file.
Updated: Dedicated Server Helper Batch Tool, Maplist and other minor changes
Changed: camera.cpp, Model to show camera positions on sv_showcameras 1
Changed: Weapondata.tik, doubled Phaser Range
Changed: Chat Font Type and Size when running the Setup, using a larger Font
Changed: Dedicated Server Helper Tool Batch file location, moved next to ef2.exe
Changed: coop_gbs3, Secret will stay open even when Alarm is triggered, to make it easier to find.
Changed: coop_gbs3, Level End Trigger now allowing the player to fully enter the Room before activation.
Changed: alien-type6-snake.tik, to have a bigger Hitbox in multiplayer.
Changed: Coop Class abilities can now be called by command: !ability
Changed: Coop Class abilities does no longer require using the Tricorder to a player that is close
Changed: Coop Class abilities changed to apply to all Team members, regardless of distance
Changed: Branchdialog failsafe time from 20 to 30 seconds, to allow more time for selection
Changed: puzzleobject.cpp, seperated Upgrade and Coop Puzzle related code
Changed: global_tricorderBase.scr, puzzle timeout in Coop is now longer, giving players more time
Changed: Callvote Menu to be a bit more intuitive to use (also disableing Change Map button in coop)
Changed: m9l1a-klingon_base, disabled confusing dialog for Gonzales
Changed: viewmodes.shader, to discourage Players from staying in Nightvision all the time (Gallitep)
Changed: hcm_sv_coop.bat renamed to EF2_SERVER_dedicated.bat
Changed: m4l2b-attrexian_station, cinematic enganges now directly upon level start
Changed: m11l1a-drull_ruins3, cinematic enganges now directly upon level start
Changed: !info printout formating
Removed: reset_loading.cfg, flushtikis because it is not supportet bei the client game code
Removed: coop_svB, deprecated cvar from coop_setup.cfg
Removed: Weapongroup 7 from inventory it was only used for the Turret (Gallitep)
Removed: COOPDEBUG: Print out - script-specified Weapons given to
Removed: Various dublicated files
Removed: img_main.scr, deprecated variable cvar_bool_coop_disClass
Removed: level.scr, function globalCoop_level_secretShip now managed in coopItem.cpp
Various other undocumented code improvments and helper functions.