Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Hidden Pass Demo is now LIVE!
Hidden Pass

Hidden Pass Demo is now LIVE!

Hidden Pass

Enjoy the Prologue of the game with two combats and the story part which is the prequel of the main campaign.

Anima Flux at Nordic Game 2024: Summary
Anima Flux

Anima Flux at Nordic Game 2024: Summary

Anima Flux

Hi everyone! Last week the Anima Flux team attended Nordic Game in Malmo, Sweden. It was a pleasure to come back to one of our most successful gaming...

Releasing "Whacking Hell!" on Steam, Epic Games, GOG
Whacking Hell!

Releasing "Whacking Hell!" on Steam, Epic Games, GOG

Whacking Hell! 1 comment

PC storefronts are more open than they used to be, but visibility is an ever-increasing challenge.

Dev Log April - May 2024: Militia Finale (Finally) Complete!
Prometheus Wept

Dev Log April - May 2024: Militia Finale (Finally) Complete!

Prometheus Wept

Prometheus Wept is a party and action point turn based RPG set in a near-future, post-digital Earth. The game offers hardcore squad-level combat, simultaneous...

For hell's Sake : Wishlist on Steam 😈
For Hell's Sake

For hell's Sake : Wishlist on Steam 😈

For Hell's Sake

I've just creat the Steam page of my first game ! It would be great if you can check this out and wishlist on Steam ! 😈❤

Cursebreaker Devblog 16 - Full Release Plans
The Black Grimoire: Cursebreaker

Cursebreaker Devblog 16 - Full Release Plans

The Black Grimoire: Cursebreaker

Full Release Plans - Expanded Outdoor Area & Higher Skill Ceiling.

Somber Home DevLog #9 -  Visual Effects
Somber Home

Somber Home DevLog #9 - Visual Effects

Somber Home 1 comment

Hello fellas. Today we are showing the results of level lighting and how we used URP to add it to our game.

Run of Elements - Teaser
Raiding.Zone

Run of Elements - Teaser

Raiding.Zone

New raid Run of Elements containing Pit of Elements, Buried Entrance and Firebound Forge.

We Released to Linux and So Should You
Robot Trivia Funtime

We Released to Linux and So Should You

Robot Trivia Funtime

Our multiplayer trivia game, Robot Trivia Funtime, is now on Linux. Supporting a new platform is extra work, but there are good reasons to do it.

Content Update #1 - Invasion of Skalvia
Godsworn

Content Update #1 - Invasion of Skalvia

Godsworn

The first content update is here with a new challenge map: Invasion of Skalvia, and comes with an achievement and 3 new glyphs for you to collect.

eXperiment gameplay
Half-Life

eXperiment gameplay

eXperiment 2 comments

Video footage of the current alpha build, gameplay and systems.

#7 Essence of the Past Devlog - Character Sketches and Poses
Essence of the Past

#7 Essence of the Past Devlog - Character Sketches and Poses

Essence of the Past

7th article about our in-development game, Essence of the Past.

Devlog #07 - New Characters
Moira

Devlog #07 - New Characters

Moira

And we're back again! This time, we'll introduce some new characters into the mix...

Dev log 17. Major Alvega, more art
Major Alvega: Times Of Trouble

Dev log 17. Major Alvega, more art

Major Alvega: Times Of Trouble

Today we will show you some more art regarding our game, the map is now almost fully complete.

Demo Update
CounterAttack

Demo Update

CounterAttack

An update that fixes player reporting in the online lobby, fixes some localization issues, and some UI alignment issues.

Something's Brewing in the Abbey #112
Ale Abbey - In Hops we Trust

Something's Brewing in the Abbey #112

Ale Abbey - In Hops we Trust

Ale Abbey's weekly dev progress report up for grabs!

Witch's Forest DevLog#4 - The Ingridients
Witch's Forest

Witch's Forest DevLog#4 - The Ingridients

Witch's Forest

Today we will talk about the fauna and flora of the Witch's Forest.

 New relaxing puzzle game Kubikon 3D invites you to enter the colorful world of cubes
Kubikon 3D

New relaxing puzzle game Kubikon 3D invites you to enter the colorful world of cubes

Kubikon 3D

Today sees the release of Kubikon 3D, a new puzzle game from the one-man indie studio KUBI Games. After the success of his previous game, the medieval...

'Soul of Azores' progress! — Devlog #6
Soul of Azores

'Soul of Azores' progress! — Devlog #6

Soul of Azores

'Soul of Azores' progress! — A new devlog showing you some progress we made!

A 7-year look at our game development journey
Spookville: Cabin Escape

A 7-year look at our game development journey

Spookville: Cabin Escape

From an idle-clicker game released to mobile games to our newest game that is porting to PC & consoles, Spookville: Cabin Escape is nearing it's demo...

Dev Log #5 - UI and Character thumbnails
Lost Chambers of Giza

Dev Log #5 - UI and Character thumbnails

Lost Chambers of Giza

Taking a better look at our planned UI elements and their development in terms of programming. Having a first look at our character thumbnails

DevLog #9 - Continuous Art (UI) Development!
Plaguebound

DevLog #9 - Continuous Art (UI) Development!

Plaguebound

In this week's DevLog we'll show the continuation of the art (on the UI aspect) of the game and even a little peak at the beggining of the creation of...

Dev Log 3 | Sketching Away
Flopsy Ana

Dev Log 3 | Sketching Away

Flopsy Ana

Art can bring life to any idea and we're going to show you how the initial visual concepts for Flopsy Ana done by our artist have birthed the look of...

DeliSpace v.0.6.1 - Are we there yet?
DeliSpace

DeliSpace v.0.6.1 - Are we there yet?

DeliSpace

A lot of QoL changes to GalaxyMap. Besides visual improvements there is now a clear indication of progress and radar has a new function: it now shows...

The Teeny Tiny Train's Demo is Live!
Teeny Tiny Trains

The Teeny Tiny Train's Demo is Live!

Teeny Tiny Trains

Choo-Choo! The Teeny Tiny Trains Demo is now Live!

Bucha 2022 #6 - Logo and UI
Bucha 2022

Bucha 2022 #6 - Logo and UI

Bucha 2022 2 comments

In this article, we are going to talk about the Logo and UI.

Devlog#5 - Logo & Icon
Boba Tea Time

Devlog#5 - Logo & Icon

Boba Tea Time

In this article we will show you the studies for the logo and icon of the game.

Making my next indie game: SNOWSQUALL GRIP
Snowsquall Grip

Making my next indie game: SNOWSQUALL GRIP

Snowsquall Grip

SNOWSQUALL GRIP: Escape the snowy nightmare or be trapped forever — your call.

Can you add Roguelite feature to your game and call it better?
The Dragonhood

Can you add Roguelite feature to your game and call it better?

The Dragonhood 2 comments

For the past few months I've been working on a massive dungeon feature for my clicker RPG game, along with gameplay navigation and visual changes. Let...

Dev Blog 16
Major Alvega: Times Of Trouble

Dev Blog 16

Major Alvega: Times Of Trouble

Some more updates about our game Major Alvega and its art and programming.