Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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'Soul of Azores' weekly update! — Devlog #5
Soul of Azores

'Soul of Azores' weekly update! — Devlog #5

Soul of Azores

'Soul of Azores' update — After the second delivery!

Just a few days left until the release of Break the Loop!
Break the Loop

Just a few days left until the release of Break the Loop!

Break the Loop

Do you enjoy roguelites and games in the style of Darkest Dungeon? Discover our first game, Break the Loop, and its unique mechanic where you create your...

Phenomena Embattled - Log #02
Phenomena Embattled

Phenomena Embattled - Log #02

Phenomena Embattled

Environment overhaul, more on individual unit tactics and a first look at the very vital mini-map.

Complete Pathfinding Overhaul
Assembly RTS - Unleash Your Forces

Complete Pathfinding Overhaul

Assembly RTS - Unleash Your Forces

Advanced pathfinding and local avoidance is coming to Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless...

NetherWorld April-May Devblog 2024
NetherWorld: Drugs, Sex and Pixels

NetherWorld April-May Devblog 2024

NetherWorld: Drugs, Sex and Pixels

In this roller coaster of emotions called Indie Dev Life, having that many good news is unusual, so... WE GO ALL IN! New publisher, new logo, new team...

Dev Blog 12
Major Alvega: Times Of Trouble

Dev Blog 12

Major Alvega: Times Of Trouble

Updates for our game: Major Alvega. Hope you enjoy.

We have officially released EARLY ACCESS
This Thing Of Ours

We have officially released EARLY ACCESS

This Thing Of Ours

We had a HUGE announcement for the development, WE HAVE RELEASED EARLY ACCESS ON STEAM!

Devlog #06 - Press Vision
Moira

Devlog #06 - Press Vision

Moira

Back to our usual programming... or are we? Let's take a look at some articles that were made about us!

V. 2.3.1 - Fixing the UI! 😁
Just Keep Running

V. 2.3.1 - Fixing the UI! 😁

Just Keep Running

We’ve got a little hotfix for you today, especially focused on fixing some UI issues we had at the launch of 2.3.0. I hope you all enjoy it! :)

Something's Brewing in the Abbey #110
Ale Abbey - In Hops we Trust

Something's Brewing in the Abbey #110

Ale Abbey - In Hops we Trust

Reviewing Ale Abbey's development progress: the right mixture of news and teasing!

Bucha 2022 #5 - User Interface
Bucha 2022

Bucha 2022 #5 - User Interface

Bucha 2022 1 comment

Here we bring you a look into the Bucha 2022 User Interface.

The Early Access is out now!
Randy & Manilla

The Early Access is out now!

Randy & Manilla

The early access of Randy & Manilla is out now on itch.io, Steam & Patreon!

DevLog #8 - User Interface and Main Menu!
Plaguebound

DevLog #8 - User Interface and Main Menu!

Plaguebound

In this week's DevLog we'll show you the game's Main Menu and even the player's health bar!

Dev Diary #11: Get in the tank!
Sherman Commander

Dev Diary #11: Get in the tank!

Sherman Commander 1 comment

Buckle up! We're about to take you on an exclusive tour!

The code pt.2
The library of babel : The game

The code pt.2

The library of babel : The game

Come with us as we give an updated explanation of all the code we are using for our IndieGame: The Library of Babel. Including multiple pictures of the...

Devlog#4 - Environment Mockup
Boba Tea Time

Devlog#4 - Environment Mockup

Boba Tea Time 2 comments

In this article we will show you guys the art progress for the environment of the game. Thumbnails / Sketches / Colour Studies / Mockup

Little Walks #2: Concept Characters
Little Walks

Little Walks #2: Concept Characters

Little Walks

There are two characters on Little Walks: the protagonist, that is a dog, and the woman that is an university student.

v0.1.16 Release and New Trailer
Pandarunium

v0.1.16 Release and New Trailer

Pandarunium

We have updated the game to include new custom music, new controls, improved user interface and experience, fun little audio clips, increased stability...

The latest news live from planet CECLON N°3!
The Dark Side of CECLON

The latest news live from planet CECLON N°3!

The Dark Side of CECLON

And there's more news! Story mode, new base design (central HUB) and much more!

Hidden Pass - Daring 4X Strategy/Squad Tactics fusion comes to Kickstarter
Hidden Pass

Hidden Pass - Daring 4X Strategy/Squad Tactics fusion comes to Kickstarter

Hidden Pass

A world of magic, machinery and mayhem. Crowdfunding begins for an expanded, richer single-player campaign.

Recycle Bin Battle OST now available on spotify
Recycle Bin Battle

Recycle Bin Battle OST now available on spotify

Recycle Bin Battle

enjoy Recycle Bin Battle original sound track right now !

Beacon of Neyda Kickstarter Announcement
Beacon of Neyda

Beacon of Neyda Kickstarter Announcement

Beacon of Neyda

Kickstarter makes it possible for small, niche video games like ours to thrive. The project was born with an idea in 2022 and after creating the first...

Somber Home DevLog #6 - Unity Build Update
Somber Home

Somber Home DevLog #6 - Unity Build Update

Somber Home

Hello everyone! Today we present to you the new mechanics added to the game. The map design has been recreated for the playable project.

Soul Towers Rework
Raiding.Zone

Soul Towers Rework

Raiding.Zone

Soul Towers got new textures, decorations and enemies.

0.9 is live!
Atmocity

0.9 is live!

Atmocity

0.9 is now live with painting and prop placement enabled.

V. 2.3.0 - 🤫Stealth, 🛠️Tweaks and 🤓Geeks
Just Keep Running

V. 2.3.0 - 🤫Stealth, 🛠️Tweaks and 🤓Geeks

Just Keep Running

We’re starting to add Stealth mechanics, QoL changes, and tweaks to levels to make it easier for the baby birds dipping their feet into the game! 😀

Half-Baked Girls - Tarot Cards Introduction
HALF-BAKED GIRLS

Half-Baked Girls - Tarot Cards Introduction

HALF-BAKED GIRLS

Here's how the tarot card system works in Half-Baked Girls.

Dev Diary - Alone - Tribe - Ram Map Upgrade
Alone

Dev Diary - Alone - Tribe - Ram Map Upgrade

Alone

This week I worked on giving a visual upgrade to the battering ram map for the 5th Mission.

Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)
Yurei

Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)

Yurei

Updated tutorial videos, new VFX for attacks, and new animation on shop. A look at playtests and how they will help shape the game. Plus! Developing an...

Little Walks #1: Concept Environment
Little Walks

Little Walks #1: Concept Environment

Little Walks

Little Walks happens on a forest, so this is the environment we have to think about and develop.