Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
I've been focusing on optimizations quite a lot since this game's EA release half a year ago, and wrote a post describing some of the methods I've used.
In this article we share the link to the latest devlog made by Outhoused Studios, in which we explore how we make our AI generated backgrounds using Playground...
How to generate a SoulerCoaster in Unity. SoulerCoasters are used to visualize magic or energetic effects.
Reverse engineering in game modding involves dissecting a game's code, enabling modders to make creative alterations. However, developers face challenges...
How to display changing equipment meshes on a character.
A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.
How to implement a type-safe spell-system in code.
I will describe how I build the spell system of Raiding.Zone.
As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and...
Writing a game chat server in Kotlin using Websockets and SharedFlows.
This is one of our 3D artist's latest work, the Rhino Revolver This model is already highly regarded in the professional 3D model making community. See...
Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...
The modding tools are designed to make it relatively easy for people to make gameplay changes, aesthetic adjustments and custom level packs. If you want...
Installing packages (mods) is quick and easy. You just have to know which folder to drop the files into.
A look on the process of how we recreated our home city for a stealth action driving game. We share the planning, lessons learned and code for the tools...
A brief outline of how i wrote the music for the Eldest Souls: Depths of the Forgotten DLC release.
Hello! Today I will talk about how I added online multiplayer to my game Final Foe. Without network programming experience and without financial costs...
This article looks at the visual design of Puzzledorf, but also how the graphics tie in to game design, communicating ideas and teaching through design.
Good Afternoon Ladies and Gentlemen. In this article we will tell you more about our in-game weapon architecture. Together with you we will analyze melee...
See what's up with the numbers behind our Combat System in our new Breakdown series video! ⭐
Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.
This article is about how I made puzzles fun through simple designs with surprising solutions.
This article looks at how you can create a balanced difficulty level that will empower players to finish your game.
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.
Hello Fellow Indiedevs! Here’s a few tips and tricks on how you can get more traffic to your game’s Steam page with your capsule artwork. It’s all...
In an ideal world, game developers would have all the time and resources to make the game of their dreams. We’d all be creating our games from our seaside...
In this article, I'd like to give some tips to fellow gamedevs on how they can revamp their game's Steam page and increase its visibility in 10+1 essential...
Ever wondered how all those fancy visual effects in your favourite games are made? Well, today we're breaking down some of the VFX from OrbWars! Well...
In this article, we would like to share how we boosted our game’s visibility & wishlists, the effects of the Steam Summer Sale and Users Reviews, we...
A little insight into the method we use to produce our screenshots.
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