Tutorial that shows how to create modular assets very quickly using a texture sheet.
This tutorial covers basic modeling techniques with the purpose of teaching a faster workflow for production environments. It is up to you or your art director to decide the balance of quality/quantity.
This method can be used in any next-gen engine, UDK, Source, Unity, CryTek, and more.If you like what you see here please be sure to thumbs up and subscribe.
Like us on Facebook - Facebook.com
Follow us on Moddb - Moddb.com
Visit us at our official forums - Osiris-studios.com
What does that have to do with Source?..
Modular creation works the same in any engine.
Nice video
Bloody Genius workflow, thank you for sharing :) I personally am developing with Unity4 at the moment.
This comment is currently awaiting admin approval, join now to view.