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Numerous bug fixes and lighting corrections, general code cleanup, and the addition of directional "eave" lighting.
In addition to minor bug fixes, this version includes directional lighting for moving platforms (doors and lifts) and non-lightbox windows. The latter...
This version includes "fuzzy" directional lighting for lightboxes ("windows" with texture lighting) and minor bug fixes. The modified lighting should...
This now works with bmplus_textures or SBrightmaps. The latter is in Brutal Doom already and so doesn't need to be added. Since the regex engine is written...
Several critical bug fixes, light size and placement based on brightmaps (placement not adjusted for two-sided unpegged textures yet), more light and...
This is mostly bug fixes, and some of those date back to original Relighting code. These include refactoring how patch files are read, correcting colors...
Improved performance, improved shadow alignment and sprite lighting, HSV parameters added to lighting routines
Many bug fixes and light optimizations for improved performance. Adds "bias lighting" to reduce sharp sector contrast used to simulate shadows.
Update that includes more dynamic lights, shading adding to lights, and bug fixes and code cleanup.
Initial alpha release. Compatible with flashlight plus plus. Recommend running with bmplus_textures or Sbrightmaps.
Maintenance release with bug fixes. Also includes rlassets that can create blurred shadows to work with sprites and/or models, including Voxel Doom.
Adds "blurry" shadows projected on floors and ceilings similar to wall shadows, performance improvements linked to shadow lifespan, other small tweaks.
Smooth shadow hotfix that fixes stuttering shadow animation when light sources are moving e.g. missiles.
Better performance and adds submenu presets for default, performance, and custom options
Adds more compatibility for BD, adds pitched shadows for decorative and missile lights
Bug fixes and significant performance improvements.
Adds texture lights for additional light, adjusts sector and sprite light levels for baked lighting.
Many bug fixes that improve the amount and accuracy of lighting. Better compatibility with detailed maps. Baked lighting has been separated from sector...
Maintenance update with several optimizations to improve performance.
More light and shadow. Includes wall shadow alerts, ceiling shadows, missile spotlights, and more. Menu redone.
Bug fixes, pitched and directional wall shadows, and window lights.
Adds long shadows (more wall shadows farther away), separate alpha CVars for shadows, bug fixes.
Adds optional subtractive shadows, bug fixes, and performance improvements.
More light and shadow. Includes improved color bleeding and tweaks to sector & texture lighting.
Adds smart lighting that changes lighting depending on the map.
Added checks for compatibility with BD & variants, optimizations
Corrects numerous texture lighting bugs and enhances lights and shadows.