relite 0.6.7a
Full VersionNumerous bug fixes and lighting corrections, general code cleanup, and the addition of directional "eave" lighting.
ReLite is a bare-bones, no-limits fork of Relighting. It has the following:
The mechanics of shadow generation are similar to Relighting with the exception that light sources are also attached to textures with dynamic lights.
Blurry sprite shadows (these work with Voxel Doom and many model assets) are created using a Python script that does all the work and adds them to this mod. (Really, it's easy and takes a few seconds)
Requires GZDoom 4.10+
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Numerous bug fixes and lighting corrections, general code cleanup, and the addition of directional "eave" lighting.
In addition to minor bug fixes, this version includes directional lighting for moving platforms (doors and lifts) and non-lightbox windows. The latter...
This version includes "fuzzy" directional lighting for lightboxes ("windows" with texture lighting) and minor bug fixes. The modified lighting should...
This now works with bmplus_textures or SBrightmaps. The latter is in Brutal Doom already and so doesn't need to be added. Since the regex engine is written...
Several critical bug fixes, light size and placement based on brightmaps (placement not adjusted for two-sided unpegged textures yet), more light and...
This is mostly bug fixes, and some of those date back to original Relighting code. These include refactoring how patch files are read, correcting colors...
Hi how do I turn off the shadows
Whats the difference between this and Relighting? Which one is higher-end and looks better?
Relite can shadows for 3d objects. Relighting can't.
Relite loads longer in most cases, in some it's faster FPS than relighting.
At least on an Snapdragon 888+
Hard to say. Relite places lights based on reading brightmaps and applies color based on reading flats & textures. The way light is dispersed and baked is improved (also includes directional lighting), and performance is better than Relighting. There are no limits on size or shape of sectors or sprites; all this is universally applied to a map.
Oh interesting, I didn't know Relite was from the same author from Relighting, I though it was a 3rd party modification.
For what situations do you recommend me using Relite over Relighting?
I just finished a WAD with Relighting 4.X and it was a great experience, sometimes I like more how the older version 3.X looked a bit more crunchy, but 4.X has been pretty great so far.
Relite has a new lighting scheme and significant performance improvements. It does work best with a lightmaps mod. Thanks for the comments!!
Hey, could you please make patch with doom voxels? i'll be happy to see with 3d models!
Not necessary. The mod already includes a Python script to create shadows for Voxel Doom and other mods animating models with sprite frames. ZScript can't create assets, so it is necessary to add additional sprites for these shadows.
it seems to have issues when I use it with some HD texture packs and brutaldoom-v21. I really love the darker lighting style, it looks really good but all the items and stuff are glitchy
Thanks for commenting. It doesn't read HD textures yet. BD 21 already has brightmaps for textures, although I don't think that matters. What is "glitchy?" (Curious.)