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Comment History  (0 - 30 of 524)
molecicco
molecicco - - 525 comments @ DOOM CE 3.9.2 (Lite Download)

Nope, just psxdoom64

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM 64 CE 3.9.1 (Full Download)

I could not reproduce any of these issues. Do you have any options turned on in the Compatibility Options menu? Compatflags should be set to 0 and Compatflags 2 to 256. Also, can you try updating your gzdoom to 4.12.2? I've read that 4.11 had a bug with platform actions.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM 64 CE 3.9.1 (Full Download)

You'd have to ask Steven Searle :)

All released levels for the Absolution TC are already included in the mod.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM 64 CE 3.9.1 (Full Download)

Please, do not upload a pirated iwad to this mod's page.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE

There's already glowing eye brightmaps for the doom 64 sprites (except zombies), but the effect is much more subtle.

Good karma+2 votes
molecicco
molecicco - - 525 comments @ DOOM CE

There's no 'additive shader', so I'm not sure what you're referring to. If you want to increase brightness without washing out the colors, use the brightness slider in the mod's Features menu instead of GZDoom's gamma slider.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ Patched DooM 64 wad

So basically you are distributing this in order to bypass the need to own Nightdive's IWAD, the very reason I made it necessary to patch it.

If you are a delta touch user, just follow the patch process in a PC and transfer the wad to your phone.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM 64 CE 3.9.1 (Full Download)

Thaks for these! The glitch in map02 may have happened because there was another macro still running, this happens a lot in the vanilla game. I will review and fix them if they don't happen in vanilla.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE 3.9.1 (Lite Download)

It means you are loading the same file more than once, check your load order.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM 64 CE 3.9.1 (Full Download)

Thanks, it's an oversight from my side. It will be fixed in the next release.

Good karma+3 votes
molecicco
molecicco - - 525 comments @ DOOM CE

No plans. Its author would prefer to keep it exclusive to the engines it was designed for.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE

Works for me, can't reproduce it. I'm using gzdoom 4.11.3.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM 64 CE 3.9.1 (Full Download)

they're on youtube, just go to Features > Music Player to find out which music pack they come from.

Good karma+2 votes
molecicco
molecicco - - 525 comments @ DOOM 64 CE 3.9.1 (Full Download)

There's an option to toggle it in the Features Menu > Interface Features > Cutscenes > Skip Story Introductions

Good karma+2 votes
molecicco
molecicco - - 525 comments @ DOOM CE

There is no timeframe nor roadmap set for this mod.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE

No, you can use one of the already existing flashlight mods.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE 3.9.1 (Lite Download)

Yes, the PBR addon was updated.

Good karma+2 votes
molecicco
molecicco - - 525 comments @ DOOM 64 CE 3.9.1 (Full Download)

I can't reproduce it. Are you playing on skill 5 (doomslayer/ultra-nightmare)? In that difficulty, every animation skips frames randomly.

Good karma+2 votes
molecicco
molecicco - - 525 comments @ DOOM CE

Think of this more as playing heretic, hexen or strife in gzdoom, except implemented as a mod (with all the limitations that brings).

If you want a standalone low res shader, search for a mod called Vanilla Essence.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ Retribution Maps

Fixed, please redownload

Good karma+2 votes
molecicco
molecicco - - 525 comments @ DOOM 64 CE 3.9.1 (Full Download)

It will be fixed in the next release.

If you want to patch it yourself, open doom64.ce.ipk3, and edit the file zscript/actors/d64/base.zsc, then change line 140 from this:

if (bMOVECOUNTD64 && lastMoveCount < moveCount)

to this:

if (tics != -1 && bMOVECOUNTD64 && lastMoveCount < moveCount)

Good karma+3 votes
molecicco
molecicco - - 525 comments @ DOOM CE

Resetting the config file might help. If the user has changed gzdoom's compatibility options they could be causing side effects.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE

Can't reproduce it. The platform lowers for a short time and you may need to strafe run, though.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE

Does this still happen on the latest versions? A fix has been in place since 3.8.1.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE

Feel free to release it as a sub mod / addon if you want.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ PSX DOOM CE 3.9.0 (Full Download)

Can you provide a link to the mod and tell me which maps crash? A screenshot of the crash would also be helpful.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE

Sure, you can use anything you want from this mod.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE

Not possible, that entry is needed in order to load this mod.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE

You need to remove the PBR addon or revert to 3.8.2. It will be fixed in a later update.

I left a note in the download page:

NOTE: There is a known issue the PBR addon (*.CE.Addon.GFX.PBR). If active, it won't work and the game won't look as intended (wrong colors, etc). This will be fixed in a 3.9.1 release. Until then, please delete that addon.

Good karma+1 vote
molecicco
molecicco - - 525 comments @ DOOM CE

They don't. You may be loading a mod that is overriding the mapinfo.

Good karma+1 vote