What was your method of upscaling anything needed?
What was your method of upscaling anything needed?
Am I doing something wrong or is it incompatible with Cryptic Passage in Raze? Whenever I load it up I immediately notice several textures in the first map are wrong like the boats you start in
EDIT: Just saw your earlier explanation, looks like I'll have to exclude it from Cryptic Passage's autoload for now then
"You have to keep moving and dodging" which is exactly what I was trying to do? Even with the steroids I couldn't do it
Is there a way to make this work with the widescreen fixes addon? The two def files conflict with each other
I'm sorry to be so blunt with this, but the Cycloid Emperor is literally impossible on Let's Rock. Literally none of it's attacks are avoidable in all three of its phases. Is this what you call "game design"?
Are the pistol's reload frames supposed to have a gray waterfall next to them?
It's 2024 now and I still ******* hate it. The new shotgun sprites still look atrocious. The level design and ammo placement are just enough to be short of telling the player to go **** themselves upfront. The motorcycle level in particular is downright infuriating. God.
And Doom Bible/Alpha/Beta mods (outside of Doom Delta although that's merely a gameplay mod)
You can buy Duke3D and the expansions on ZOOM without a single penny going to Pitchford
Another thing I just noticed is that Nightmare Spectres have red blood on the ground, but cyan/subtractively blended blood on ceilings, and the blood drops are still red too
I think at some point Smooth Doom was updated to have a proper left-handed smooth pistol rather than just a mirrored right-handed pistol with mirrored shading as a result like it had before, so maybe update CE with that
And those who tasted the bite of his crowbar named him...
...The Freeman.
Lambda Core, during the teleport puzzle
haha you're in 2018
I wonder if someone will mod these into BM after PR releases...
H...how can it be both a GoldSrc (well, early GoldSrc) and Source mod?
I've noticed a bug where the crowbar and similar weapons stutter when I fire. I have cl_lw disabled (and also checked if cl_predict was there too). It doesn't seem to happen in BS (which I patched with Shambler Team's patch) however.
EDIT: I used the DPI scaling trick down below on an FWGS build I found on GitHub (FWGS doesn't have the crowbar bug), but you can answer anyways if I ever decide to go back to this version.
Actually kinda reminds me of those leather suit textures from the HL2 beta during a time when Gordon was supposed to ditch the HEV for what was basically the same thing, but edgier
So send it already!
I've converted all the BS maps with bspfix, I've put in the fixed maps from this patch: (https://www.moddb.com/games/half-life-blue-shift/downloads/half-life-blue-shift-sp-map-fixes-patch), but the map transition in ba_yard2 doesn't work and I'm just stuck at a wall.
I've discovered a particularly annoying bug: In the test chamber in HL1, the delivery cart is stuck and won't move. I'm using build 4344.
Any interest in having the HUD visible on the screenblock the Status Bar would be on?
No, it's the same guy. He got C&D by Zenimax for the way he made Doom Remake 4 look and how he was possibly attempting to sell it in Russia. Now this ******'s doing it again. None of it was actually his work. He just stole a bunch of mods and put them together.
If you're on the BD Discord, then Mark just released RC9. Here's the link if you're not on the server: Drive.google.com
It has some new weapon sprites, so you should consider updating this addon to match those. Another thing would be the big turret guns that you see in the weapons testing map and in some maps of Extermination Day, where those still have the black gloves. In addition, one of the first-person execution sprites also still has the black gloves (the assault rifle one).
This seems to be more of a **** April Fools joke. Here's the real RC9, which he posted on the BD Discord server: Drive.google.com
I think by the other episodes he means "The Mortal Conflict" and "The Impending Nightmare", both of which were Skulltag exclusive but can be re-enabled with the Zandronum 3.0 version of skulltag_content.pk3.
The rocket launcher's scope wakes up enemies.
Sorry. I meant EDAY02. The lift I'm talking about is this one: I.imgur.com
It does not lower once you get off it after it raises nor is there a switch to lower it from the inside.
if you are trolling
then shut the **** up
if you are not trolling
that's not a bug
pressing "-" gives you back the hud
pressing it again gives you the status bar from vanilla doom
pressing it again and again makes the view area smaller
TheNate
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