Thanks, but it's already done, during the weekend I have finished it and I think it got way better than the previous one. I can send you, if you are interested.
Thanks, but it's already done, during the weekend I have finished it and I think it got way better than the previous one. I can send you, if you are interested.
I made an Allied Weapon Pack a while ago and without any better option uploaded it to MediaFire which by now has deleted it. I don't have it anymore on my hard drive so I am about to make it all over again from scratch. However this time I'd like to upload it to somewhere more lasting and where interested people can find it easily.
Yeah, so I still need to adapt the next build to v22, but until we don't have a "gold" release, I really cannot make any progress. But I am happy that judging by the RCs/betas, so for nothing is absolutely wasted or made disfunctional.
The Garand reload thingy is here to stay, I ain't gonna change it! It is a homage to the great WW2 FPS classics. :D
The revolver hammer thing is mostly cosmetic, but if you're firing it with double-action, it has a slight delay and barrel elevation compaired to sigle-action style. The reason is that you have to pull the trigger harder (in real life) to raise the hammer.
Thank you very much! Don't forget to check back later, once Brutal Doom v22 is released. I have a lot of new content for the final build, but won't release it sooner because I want to be sure that the stuff is fully compatible.
The 2-clip reload would be possible, but frankly I am not a huge fan of the idea, because the addon already has a ton of clip-loaded bolt-action rifles so I like the way how the Lee-Enfield is a bit unique and different to the others. Besides, making clip-loading sprites is a huge pain in the 455. :D
Is there any chance to have a dedicated tab to publish fan addons for this? I know that the devs have gone silent for ages now, but it would be great to be able to share some stuff and make the scene a bit more active and involved.
MP5 is included since day 1.
Any plans to implement updated stuff from Dark Forces remastered?
Thank you, this notification is absolutely godsent. I just turned and tossed until I read this.
What do you expect from me? I am not a moddb mod.
Idk. I checked and I can.
If your loading order is correct and you are using GZDoom/VKDoom then there shouldn't be anything like that. Please find the manual.
Make sure Call of Duty is run from the correct folder
Great to have this new build, I love it so far! Having the Germans use some (and not too much) captures Soviet guns is very immersive, so it's just fine!
Has the MP28 made it into this version? I haven't found any so far.
Not a hard find, his Discord server is really active on this matter.
Just out of couriousity, do you have any sources of its real life deployment in Vietnam?
I don't really care about Zandronum, haven't used for more than 5 mins myself, but if it's not *that* complicated, I can check on them. :)
Next version will include the "vanilla" rifle and pistol start classes - both for casual and hardcore sub-addons.
I don't even know how to inject a virus, so no, it shouldn't contain any harmful code. I haven't received anything such notification neither from MoDB, nor from any other user.
I don't have any better on that than load a vanilla BD v21 and then this .pk3.
Thanks!
That's just a little sidetrack, though. WW2 is still being developed.
Very interesting. Can you send me some screenshots in private?
I don't entirely understand the issue.can you elaborate?
I would be happy to have a report on the said bugs.
Thorir
joined
Doomer - by all means. I have some solid level of knowledge related to classic firearms and military technology (20th century), medium skills in moding of ZDoom (coding, ACS and editing/creating sprites) and entry-level skills in 3D modeling (Blender). You may feel free to use any of my assets on the site as long as you credit me and it doesn't have anything to do with furries. Unfortunately I have far less free time (and creative energies) for moding than desired, but I am always open to neat ideas or requests for minor shared projects as long as I like the core concept and I have the necessary skills to contribute. Please do not ask for porting my Brutal Doom guns to Project Brutality - I'm not interested!