Mod Tester and Mod binder. I make Doom 1&2 maps occasionally for my own testing purposes. Binds and combines Doom mods to create new episodes.

Comment History
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Limbo.wad (Campaign for BrutalDoom)

It feels unfinished and the levels don't seem to run into each other naturally. Has potential but feels like it was rushed.

If this is your first project then I applaud you. Keep working on it and improve.

Good karma+1 vote
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Starship Troopers Doom

It's not that difficult. Download Ultimate Doom Builder, Slade and use ZdoomWiki for all your information needs.

I've got previous experience in map development from 3D Realms, So having to learn a whole new GUI mapping system including more advanced coding was definitely an eye opener.

You guys are lucky in this day and age. Full how-to's and support. I had to teach myself everything.

Good luck!

Good karma+2 votes
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Starship Troopers Doom

Hiya! I'm back again after a long hiatus from Moddb.com

Check out my profile buddy! I took your ST Resources and made a horde mode! Lots of bugs!

Just like the movie and the original game! It's in the BETA testing and FARRRR from being finished, however when you got over 1000 bugs coming at ya, you get a little uneasy and squeamish. Grab your Morita Mk1 and let's kill us some bugs!

COME ON YOU APES! YOU WANNA LIVE FOREVER?!

Good karma+2 votes
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Escape from Castle Quake v2.0

I don't want to nitpick and I haven't downloaded this mod, however, wouldn't it make logical sense to include the texture files for it in it's own .pk3 file? That way, all your resources including texturing transfers with the .wad.

Just a thought. :)

Good karma+2 votes
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Map Pack

Hey buddy. It's great to see new map makers for OG Doom. I've been working on 2-mega wads which I'm seriously thinking about converting into one giant map-pack .wad.

That's about uh...40-something maps in the .wad file. Keep up the good work man!

Good karma+2 votes
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ PROJECT BLACK METAL

Terrible, The original BDV21 with Tom Tefar's 1.11 Extension still wins all.

Adapt, improve, synergise, expand, win.

LOVE THE assault rifle skin without dual wield. Improve the dual wield texturing
on the dual assault rifle mode to keep the texturing consistent with the single
rifle mode, otherwise it looks weird.

Good karma+1 vote
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ ALIENS: The Ultimate Doom (Beta 9.2)

So frikkin dark. For maximum oomf though, would you mind if I used your .pk3 file to make a map pack? I can make a really fking scary version of AliDoom and I mean FKING SCARY.

It's bad enough the xenomorphs gave me nightmares as a child. I'll enjoy making a terrifying map pack on-board a ship such as the Nostromo or Sudako.

Cheers Brutha

Good karma+1 vote
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Archi-tek v.1.00 (release)

Downloading this badboy.

Looks fraggin amazing!

Good karma+2 votes
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Valiant

Running Doom4 weapons mods on this Map-pack. Although I have one question.


If you are supposed to be able to start from a pistol start from each episode...

How da fuq are you suppose to survive an onslaught from 2x Cyberdemons?!? Give me a plasma rifle, rocket launcher or even a super shotgun FFS. damn man.....damn.

Good karma0 votes
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Doom Slayer Chronicles V1.0 - Full

This is spectacular! I'll run this mod with Doom4 resources and Weapons. If I can figure out to post a pic in the comments I'll be more than glad to show everyone your mod with D4 weapons.

Ayyy yo momma! Check out my Doom2 game. "Are you playing Doom4 sonny?", naaaaah its Doom2 Gramma.

Woooooow!

Good karma+1 vote
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Doom Zero

Bahahahaha. Not compatible with other mods my foot. I've ran this mod with several other mods including Starship Troopers and the D00m4 weapons mod all in one hit.

Doom Zero remains one of my fave campaigns as long as you run Doom4 resources and weapons.

It's badass.

Good karma+2 votes
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Brutal Quake

This is awesome! I'll be able to run this with the ZION Doom 4 mod and make a completely new episode. OMG hurry up and finish this!!!

Good karma0 votes
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Q2 psx reborn - full version

There's a bug on the first area where the broken bridge is. You need a blue keycard to access the area to go forward to get the blue keycard. And the bridge barrier doesn't drop so you can cross.

I noclipped it for now but definitely add a shot switch or something to rectify it. Ta.

Good karma+2 votes
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Starship Troopers Doom

On a side note. Add a crap load dead marines and gibs in some areas. Nothing says "be on your guard" like an area full of dead dudes.

Good karma+2 votes
Zappiersphinx15
Zappiersphinx15 - - 16 comments @ Starship Troopers Doom

This is great. Been looking to kick some bug butt. A couple of design notes though. Lose the Duke graphics. Keep it native with doom. The Duke textures look tacky.

If you are keeping any of the switches.bthe flip light switch on the 90' degree, rustify the graphic. This will make it look more authentic. Also your NPC's don't follow you or attack when they should and most times just stand around. I know it's beta so take this as a bug report as well. No pun intended.

Also, allow for the SMG with the green I think, sight to be dual wielded along with your pistols. This will add an extra level of badassery and balance out the bullet vs bug count layer. Oh and FFS...add more bugz! Like literally hundreds of bugs. I wanna experience full on bug swarms like the original ST game. Nothing terrifies a marine more than seeing a butt load of warrior bugs charging at you.

Make the little red dudes revive the dead warriors or carry power ups like ammo or health. Makes them more functional and useful in a firefight or deadly.

Really enjoying the current level of gameplay, I combined your mod with Doom Zero and it's hectic AF!

Keep up the great work!

Good karma+2 votes