Long since in development, Faerun Total War is finally going to make a first release. A mod for M2TW Kingdoms, set in the world of Forgotten Realms, in the vast continent of Faerun. While our campaign is being reworked, the first release is focusing on custom battles.

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News 7 comments

New planned release:

FaerunV03



Hello everyone!

We have been working with the team for these past months to add more content and also improve the playability of the campaign in general. Our work continues, but I believe the time is comming for the next release, that is the v0.3.
From this version onwards, we drop the [Forgotten Realms] bit from the mod’s name, and now it will be known simply as Faerun Total War (which also was its original name at inception btw).


OK, but when?

Ofcourse this is the main question, and the answer i can give right now is by the end of May or June. The exact date will be known later, as we approach that time.
I should probably add „if things go according to the plan”. Anyways that is a pretty realistic estimation and in the end we can just skip something we cant finish and release at that time anyway – still not the end of the world and not the last release, lets hope. 😉


So whats new?

There are still many elements to be added later on, and we are aware of what is lacking, but we had to focus on things that are probably the most game breaking.

List of planned and added changes:


  • prices rebalancing – mostly by making things more expensive;
  • buildings downgrading for most developed settlements;
  • income reductions for most settlements
  • rebel garrisons – adding many garrisons across the map;
  • mercenaries – adding several mercenary units, we had no mercenaries so far;
  • campaign UI improvements – replacing vanilla assets;
  • 3 more playable factions – Elves of Cormanthyr, Aglarond and Damara;
  • new custom music tracks for the campaign.




There will be new previews and updates comming along the way until the release, so if you want to be notified of that follow us on moddb.com. You can also follow our progress on totalwarcenter.net where we have a hosted subforum for our mod.

Have a good day everyone!
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Intended Winning Conditions for Faerun: Total War V.0.2

Intended Winning Conditions for Faerun: Total War V.0.2

Script 5 comments

I've added all the winning conditions based on the information provided in the "Faction List and Goals"-thread from Vlad and Titus over at the TWC Development...

victory conditions for Faerun Total War

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this adds victory conditions for all factions,i havent included the destruction of rival factions as i have only beat baldurs gate 1 2 and icewind dale,i...

FaerunV02crashFIX

FaerunV02crashFIX

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This is a fix for the crash bug that was reported in Faerun v0.2.

Faerun [Forgotten Realms] TW v0.2

Faerun [Forgotten Realms] TW v0.2

Demo 4 comments

Second release of the mod, and the first campaign release. Lets you play 12 factions. This is still early beta stage, so there are many placeholders especially...

Faerun [Forgotten Realms] TW v0.1

Faerun [Forgotten Realms] TW v0.1

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Faerun [Forgotten Realms] Total War version 0.1 is the first release version of the mod which includes 10 playable factions in the custom battles mode...

Post comment Comments  (0 - 10 of 151)
Vogendespoiler
Vogendespoiler - - 305 comments

Will there be custom settlements and battle maps in the future?

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Mr_Nygren
Mr_Nygren - - 3,813 comments

Possibly ported from other mods. I lack the skills to make custom cities. But I can port them from other mods.

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Vogendespoiler
Vogendespoiler - - 305 comments

Awesomeeee!

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Mrluigi32
Mrluigi32 - - 27 comments

Do you have an idea of a release date for the new version?

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Mr_Nygren
Mr_Nygren - - 3,813 comments

I do never have release dates, as mods are released whenever they are ready to be released - but the idea is this year.

Edit: There are still 4½ factions outside of the mod.

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Guest
Guest - - 690,636 comments

Thank you for continuing the original creator's legacy with this beautiful mod, I can't wait for its release. The models are stunning.

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Mr_Nygren
Mr_Nygren - - 3,813 comments

Thanks, the true hero here is Assurbanippal who is still at this moment making models for the mod over at Total War Center in the hidden developer's group, but he is also posting pictures in the public thread for the Faerun: Total War mod.

Me and WarcraftHero helped getting his models into the mod.

Wizard_of_Turmish is the original creator, he got all the stuff in the released demo into the mod.

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Vogendespoiler
Vogendespoiler - - 305 comments

i noticed in version 0.2 right now, almost all of the torsos of the units with breast plates feel oversized compared to the rest of their bodies, just a tiny bit more bloated.

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Mr_Nygren
Mr_Nygren - - 3,813 comments

Are there any specific factions you are thinking of? I'm not a model-maker so the units aren't mine.

I code them into the game, I don't make the models.

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Vogendespoiler
Vogendespoiler - - 305 comments

well, all the heavy plated units haha, very noticeable especially with the war priest units, the torso is just slightly bigger and the arms seem to be jutting out of the armor instead of the arm holes making the unit look a bit bloated.

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