Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies. Traverse vicious canals, make new allies, and brave the horrors of the Quarrytown. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay. You've been waiting for quite some time, now. It's time to climb aboard.

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Raising the Bar: Redux: Division 1.1 Update - HERE AGAIN

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Raising the Bar: Redux: Division 1.1 Update - OBSOLETE
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Kekoulis
Kekoulis - - 3,536 comments

Here we go bois!

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BigMeatyBeefBoy
BigMeatyBeefBoy - - 23 comments

I'm having a problem with the game not showing up in my Steam library.

Source SDK Singleplayer 2013 is set to upcoming, folder is in sourcemods, and I restarted Steam, but it still won't show up. I redownloaded the playtest version from a few weeks ago and it installs just fine.

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Guest
Guest - - 690,167 comments

do you have all the half life 2s?

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Anareil
Anareil - - 1 comments

I realise this is a rare occurrence and likely to never happen BUT i am making a note anyway just incase, in further development of this mod the player encounters a large number of NPC's they can approach/interact with. I found that, in the beginning area where you see that group of combine walking along a road, it is possible to 'jam' them up by either standing in their way, or getting an item over the invisible wall.

Now again, i know this is unintended operation , your not supposed to be able to enter this spot without cheats but the point i am making is if in further development the player is able to pass by/interact with a large group of scripted NPC's? It seems possible to break their pathfinding and what this does is cause a literal pile-up if the NPC's are scripted to keep spawning. The developer console is then eventually flooded with [BUFFER OVERFLOW!] warnings and the game comes to a crawl.

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CoolsKELETON96
CoolsKELETON96 - - 47 comments

the most of the weapons are glitched and the unice (sorry of my english) weapon that are working is the revolver

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Guest
Guest - - 690,167 comments

It's not showing up in my library, I followed all the steps and I have all HL2 games installed.

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Greasyweezy
Greasyweezy - - 46 comments

same

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0-POSSUM
0-POSSUM - - 2 comments

Every time I try to launch it, it always quits out after the dev title card. It shows that it's loading then it just quits, what can I do to fix this? Thanks ahead of time.

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Kralich/David Author
Kralich/David - - 831 comments

sdk base 2013 singleplayer to upcoming

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0-POSSUM
0-POSSUM - - 2 comments

I already had it installed, it still doesn't work.

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Kralich/David Author
Kralich/David - - 831 comments

you need to go into the properties and set the beta branch to upcoming

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Tony51
Tony51 - - 48 comments

I want to admit one moment: "Drag into your Sourcemods folder in your root steam directory ". I have 2 drives, so my steam is installed on /C and most of games and SDK2013 on /D, I have 2 sourcemods folders aswell , BUT in my steam library it shows only on when mod is on drive with steam.exe on /C drive... (might be helpful for someone)

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