Half-Life: Anti-Climax is my take on the "battle you have no chance of winning" the G-Man offers you once you decline his job offer at the end of the Half-Life campaign. Is there truely no chance to win or can you lead Gordon to victory and freedom?

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Half-Life: Anti-Climax Update #9

Half-Life: Anti-Climax Update #9

News 6 comments

The last update of Anti-Climax and the release of the map sources!

This Week In Mods: March 24 2019

This Week In Mods: March 24 2019

Feature

The biggest mod stories for the week of March 24 2019.

Half-Life: Anti-Climax 1.1 update out now!

Half-Life: Anti-Climax 1.1 update out now!

News 8 comments

Half-Life: Anti-Climax was released on March, 15th and today I'm releasing the first update to fix some issues reported by players.

Half-Life: Anti-Climax Released!

Half-Life: Anti-Climax Released!

News 15 comments

I'm pleased to announce that Half-Life: Anti-Climax is done and released to the public!

Half-Life: Anti-Climax Update #8

Half-Life: Anti-Climax Update #8

News 15 comments

Ant-Climax is getting close to release.. a last look at new features!

Half-Life: Anti-Climax Update #7

Half-Life: Anti-Climax Update #7

News 5 comments

Beginnings, endings and the centerpiece in the middle! All in today's update of Half-Life: Anti-Climax!

Fixing ED_alloc: No free edicts

Fixing ED_alloc: No free edicts

Client Side Coding Tutorial 20 comments

How to easily fix 'ED_alloc: No free edicts' for your MOD.

Fixing sound and beam issues on save/load

Fixing sound and beam issues on save/load

Mapping/Technical Tutorial

If you encounter problems with ambient_generic or env_beam after saving and loading in Half-Life single player, here's how to solve the problems!

Half-Life: Anti-Climax Update #6

Half-Life: Anti-Climax Update #6

News 7 comments

A status update on the development of Anti-Climax and some hints to what's to come! Also: intro video!

This Week In Mods: January 20 2019

This Week In Mods: January 20 2019

Feature

The biggest mod stories for the week of January 20 2019.

Half-Life: Anti-Climax Update #5

Half-Life: Anti-Climax Update #5

News 8 comments

In todays update a look at more unlike-Half-Life features of Anti-Climax: random environments!

Random Trigger

Random Trigger

Mapping/Technical Tutorial

Vanilla Half-Life has no trigger_random entity, so if you want to trigger a random event, you'll have to get creative!

Half-Life: Anti-Climax Update #4

Half-Life: Anti-Climax Update #4

News 10 comments

A look at gameplay progression, a new Lambda Lab and a very merry Xen-mas!

Half-Life: Anti-Climax Update #3

Half-Life: Anti-Climax Update #3

News 6 comments

Another peek at the development of Anti-Climax. And in this update we'll talk about light!

Half-Life: Anti-Climax Update #2

Half-Life: Anti-Climax Update #2

News 6 comments

A look at some of the new areas and.. eh.. a pink Pod? What?

Half-Life: Anti-Climax Update #1

Half-Life: Anti-Climax Update #1

News 3 comments

Today a look at the new areas and some more insight into the development of the MOD. Also: 20 years of Half-Life!

Half-Life: Anti-Climax goes live!

Half-Life: Anti-Climax goes live!

News 7 comments

First announcement of Half-Life Anti Climax: the battle you, according to the G-Man, have no chance of winning. Or do you? Find out in this first media...