Half-Life: Anti-Climax is my take on the "battle you have no chance of winning" the G-Man offers you once you decline his job offer at the end of the Half-Life campaign. Is there truely no chance to win or can you lead Gordon to victory and freedom?

RSS Reviews  (0 - 10 of 70)

The mod was pretty alright!

Pros:
I like the level of detail and design of the maps.
The randomized parts of a map is also neat.
The no linear navigation is different and I liked the idea of it.
Multiple endings is always a plus!

Cons:
The difficulty is a bit too high right off the bat with what feels like not enough resources to get through the mod correctly.
The teleport to different areas is a neat idea like I said above, but feels too much like a waiting game, and could be more than just a singular teleport. Maybe if there were a series or tunnels to each teleport spot.
It's quite a short experience that mainly seems to drag itself out with the difficulty which I'm just not fond of using to pad out a game/mod.

That's just my take on the whole thing!

EDIT: Upping the rating due to the mod creator uploading the sources to the mod. Extra points for being open source.

Anti-Climax is a gorgeous looking pack of three maps that expertly draws out the playtime to last around an hour.

Having only recently seen the mod appear on ModDB, this release caught me totally of guard. However, given the fantastic attention to detail on display in the screenshots, I just had to dive in as quickly as possible.

First of all, let me just say that anybody going into this mod expecting your usual Half-Life game play experience is going to be very surprised, in a good way. The mod uses only a handful of areas to deliver a solid follow up to Half-Life's bad ending. The key is that the means to progress are multifaceted puzzles that require you to teleport between these different areas to complete them.

Solving these riddles is satisfying, but not without headaches. The mod suffers from an overall lack of narrative, in that it isn't always clear what your goal is. The first location I found myself in was the lambda labs and I genuinely thought I had broken a sequence somewhere before returning to the main teleporter during an act of desperation. It is also possible to miss key elements. I think I must have walked over the keycard three times before consulting the included walkthrough.

Lastly, the one section of Xen that includes floating islands is riddled with clipping issues, making the dependence on accuracy in your jumps a rather frustrating experience.

Don't get me wrong, this is an overall fantastic map pack with a satisfying and challenging conclusion (especially when shooting for that good ending) but it is marred by Goldsrc's technical issues regarding complex terrain, and at times struggles to convey your primary goal.

There is not much to add over what everyone has said - I really really enjoyed this.
I am such a fan for unique and different setups from the norm in a mod.
This mod has a fun little mechanic, and reminded me more of something that came out 15 years ago. A time when you might get easily lost, and have to experiment by trial and error to succeed and understand the authors intention.

If this were a longer mod, the lack of direction would be hindering, but in such a small contained set of spaces - I just felt it worked.

I look forward to more :)

An absolutely solid mod! It felt as though it stayed true to the source material while providing an excellent alternate ending to the story of Half-Life. One of my new favorite Half-Life 1 mods. Bonus points for having an awesome Easter egg

Ok, I'll be honest: I was about to rage-quit in the beginning. It's very dark and some of the jumps turned out to be somewhat tricky. If you disliked the original Xen, you will probably not like the beginning. But I continued anyway and got to play a very enjoyable and creative (short) campaign. Considering this was only done by one person, I'm really impressed by the scripts in this considering all the random events and connected puzzles. Only finished my first playthrough and will probably play it again to seek another ending. Very well done!

9

I liked the concept and different endings, definitely a hard mod though!

10

Real Cool Maps, Real Cool Gameplay, idk what else to add.

9

Ray_ says

Agree Disagree

Anti-Climax is a short and fun mod. I would describe it as a little puzzle map with sets of small challenges and some additions like two endings and achievement system. It's nice.

1

freeman12393 says

May contain spoilers Agree Disagree (3)

There's no stranger to love, Mister Freeman.
THIS IS A REFRENCE IN THE MOD. DOWNVOTE HERE IS UNDESERVED AND INCORRECT.
OTHER THAN THAT THE MOD IS REALLY BAD AND I DIDN'T LIKE IT.

Is good