This package contains all Golden Treasure mods developed by Hybrid. There are multiple mods in this package that may be individually loaded. This package may be updated in the future with new mods.
This mod corrects many bugs and other issues throughout the narrative and gameplay.
Mod philosophy:
* Fix bugs, typos, and bothersome things.
* Add consistency to options so that fewer are outright "bad".
* Make renown, survival, and compassion points slightly more meaningful. (You still get huge favor by doing the trials.)
* Add a secondary (much easier) way to ally with the wolves, like Darktooth foreshadows.
* It's still the same game, just a little more polished.
Full Changelog:
* [Artifacts] Fixed the stated trade value for Blazing Tails (they trade for 10 shinies, but the unmodded description says 5).
* [Artifacts] Changed the description of Spiritclaw Clan artifact.
* [Artifacts] Changed verbiage for the Shining-Eye artifact.
* [Artifacts] Changed the Antimatter's researched description.
* [Artifacts] Changed the Black Ball's description to fix the typo.
* [Artifacts] Removed the researched description from the Spheroid.
* [Combat] Changed the verbiage of certain attacks to work better with proper nouns, avoiding phrases like "the Vantage" or "the Tempest".
* [Combat] Changed the True Song of Dominion so it actually does something.
* [Combat] Fixed various grammatical issues with capitalization and use of "they/them/their" as singular pronouns.
* [Combat] Changed Fireflash to blind as a bonus effect rather than regardless.
* [Combat] Changed Power Strike to be slightly weaker.
* [Combat] Changed True Song of Dominion to last 2 turns normally and 4 turns as bonus effect.
* [Combat] Removed the errant "/c" when using the Elixir during combat.
* [Combat] Overhauled Blink because its energy bug cannot be otherwise fixed via modding. Rather than allowing you to select another move, it will execute a combination of Bite and Brace with the priority of Swift Strike at a cost of 5 energy.
* [Part 1] Added daily lair messages for blueblight.
* [Part 1] Changed the stat rewards for dealing with the No-Tail Hive to be more fair regardless of the option taken.
* [Part 1] Changed the narrative for grammar issues when failing to dig out the shinestone with claws.
* [Part 1] Changed the verbiage when are forced to enter the Spiritwood due to time expiration, so that "And it is not alone in doing so" is no longer orphaned.
* [Part 1] Changed the verbiage and colors when failing to deceive to the Salamanders (both the Air check and Water check failures).
* [Part 1] Changed the verbiage on defeating baretail coterie so it doesn't imply the Spiritkeeper eats "one or two" of them.
* [Part 1] Changed Heron Sophists event so that attacking them after listening gives Fire mastery (just like attacking them immediately) and does not enter the battle without a chance to read the text.
* [Part 1] Removed ability to examine the windfall Woodstrider more closely multiple times.
* [Part 2] Added +1 Compassion gain for failing to sing a proper True Song of Farewell to the dying Fire spirit. (Credit for trying.)
* [Part 2] Added +1 Compassion gain and slightly changed narration for failing to rescue the trapped Surefoot. (Credit for trying.)
* [Part 2] Added +1 Survival for failing to cleanly dig toward the trapped Surefoot with intent to consume it. (You still succeed, it just takes extra effort.)
* [Part 2] Added stat gains to evading the rabid marten after seeing it (the same stats you get for ignoring the problem entirely).
* [Part 2] Added stat gains to gifting Fathom the sky-egg.
* [Part 2] Changed stat gains for flatly refusing to give Fathom the meteorite.
* [Part 2] Changed Fathom's dialogue to correct a typo.
* [Part 2] Changed meeting Darktooth and leaving normally so it ends the day (like it does in Part 1).
* [Part 2] Changed Darktooth's answer to the "advice for a young Kin" question to reword an out-of-character statement but keeping the same advice.
* [Part 2] Changed the Darktooth dream dialogue to remove an out-of-character statement.
* [Part 2] Changed Writhing Question's dialogue to remove an out-of-character vulgarity.
* [Part 2] Changed the verbiage on surrendering to Flare and Bloom.
* [Part 2] Removed the effect of Herb Addiction; you are always able to refuse eating the Herb no matter how many times you've eaten it before.
* [Part 2] Removed all possible compassion gains from the Fathom encounter.
* [Part 2] Removed Survival gain from cremating the rabid marten.
* [Part 2] Removed Compassion gain and altered narration slightly from evading the rabid marten.
* [Part 2] Removed Survival gain from ignoring the Squirrel/Woodpecker dispute.
* [Great Lesson] Changed the verbiage when exiting the labyrinth early.
* [Wolves] Added confirmation narrative after deciding the Guardian Wolf's fate.
* [Wolves] Added option to trade Shining-Eye to make the wolves your unwilling vassals, regardless of their attitude when confronting you.
* [Wolves] Added scene where unwilling wolf vassals always leave at the end of Part 2.
* [Wolves] Changed all mentions of the local wolf clan's name to "Spiritclaw Clan".
* [Wolves] Shining-Eye is removed from your inventory if you become Clansinger Chief through alliance.
* [Bloom] Removed renown gain from defeating Bloom.
* [Whisper] Added confirmation and additional narrative on surrendering to Whisper.
* [Whisper] Added option to use Negation on Whisper after using Camouflage.
* [Whisper] Changed some narrative verbiage when trying to find Whisper without using any abilities.
* [Whisper] Removed renown gain from defeating Whisper.
* [Whisper] Removed the option to flee from Whisper after using Camouflage.
* [Whisper] Added text when hidden for Negation.
* [Part 3] Added new Delver Trade Post narrative (and correct trade value) for trading them the Depleted Shakestick.
* [Part 3] Added the correct death message if MTB kills you with the True Song of Destruction.
* [Part 3] Changed all instances of the Antimatter's name appearing as symbols.
* [Part 3] Changed the secret fish to be a guaranteed encounter at its hunting ground (assuming the hunting ground is in green status) until it has been successfully caught.
* [Part 3] Changed the Grand Moot's favor calculations to make it slightly more difficult to get high favor with the Elders.
* [Part 3] Changed the stat check and narrative when attempting to endure MTB's True Song of Destruction through willpower alone.
* [Part 3] Changed the imaginary word "magpie" to the real word "Whiteblack" during the Vantage challenge.
* [Part 3] Removed all renown gains during MTB's trial.
* [Part 3] Removed one sentence related to renown gain after completing MTB's trial.
* [ToC] Added additional answers to Tempest's question about shellbeasts.
Thank you so much hybrid, thank you thank you thank you.