Kingdoms Collide is about fun and balanced online multilayer combat where a highly skilled player can always win the day, set within a beautiful fantasy setting. The player takes on a third person camera to enhance the melee combat, as to combat what we've found in FPS-camera melee games (where people run around like headless chickens unable to see their surroundings). Also, Kingdoms Collide is made to have a good range of player customization in choosing a unique weapons and skill sets that suit you - this also makes each player able to have unique role within their team hence enabling great depth in teamwork, tactics and strategy!
Some speed modeling (5 x normal speed)
showing the process that went into creating some of the art assets for the upcoming version of Kingdoms Collide! keep up to date with the latest kc news here; Kingdomscollide.com
part1: finishing my base-mesh and importing it into zbrush, then making a start on the sculpting.
part2: finishing zbrushing
part3: loading highpoly sculpt into 3dsmax and re-topologise the basemesh arounding it, then UV mapping the new model
part4: baking normal map and AO map using xNormal and then starting work on the texture
part5: finishing the texture and the model
Should have been 1 big timelapse IMO, but it's still super-awesome :D