Nazi Zombies Overhaul Build [02-29-2024] Full Version
[Build 02-29-2024] Release
- Reworked amount of zombies, and exponentially increased the amount of zombies earlier on.
- Tweaked exponential zombie HP increase. HP scales with what is available to the player per map basis.
- Zombies take longer to ramp-up in speeds, all the way up to Verruckt sprinters appearing late-game.
- Re-worked difficulty over time area for zombie spawn rates for more tower defense styled gameplay. Zombies take longer to break down barriers. Difficulty ramps-up if all windows are not boarded. Added carpenter drop to all four maps.
- Camping down an area is now more challenging as the map is entirely open late-game. Opening the Help door on Nacht Der Untoten is not possible, with zombies being able to open it late-game. Turning on the power will also result in all barriers opening in the map.
- Added 3 unique special special zombies per map basis in later rounds.
- Nerfed speed-cola, and juggernog to just give the player an extra edge instead of overpowered upgrades. Reloading has been slowed down to a minor buff and zombies will be able to hit you in 3 hits instead of 2, keeping the player's on their toes.
- Doubled round intermission time.
- Re-worked visuals on all four maps. Improved atmosphere and colour across all maps. Atmosphere changes as the rounds go on
- Zombies ragdoll on death.
- Zombie audio is different per map basis, with sounds ranging from Nacht Der Untoten trailer to Cod ww2 zombies.
- Fixed zombie audio missing from movement and tear animations.
- Added intensifying soundtracks as round progresses.
- All weapons in the game are now utilized.
- Rebalanced weapons where nerfs or buffs were needed.
- Starting pistols are now different on all 4 maps.
- Moved wall-buys or replaced wall-buys around the map for intended difficulty or to make sense of the theme of the map.