Perisno v1.1.3 Full Release. This is the latest version as of 11-5-2020 Please see description for more info.
V1.1 Changelog:
- [Added] More Cretas Fiefs
- [Added] New Cretas Vassel
- [Added] New Bakhal Nobles
- [Added] You can now change Khivachis's gear!
- [Added] New Items to custom armor to crafting menu
- [Added] Your wife (in your party) is now a mobile minister!
- [Added] Arrows and Bolts now appear in Mystic Merchant!
- [Added] You can now recruit Ingvar's mercenaries from your Constable! (Must speak with Ingvar first)
- [Added] Austad, Caecorrow, and Hendrus are all best friends now! They will no longer be indicted immediately.
- [Added] Releasing prisoners by talking to them now increases relations with their respective faction! (Kingdoms excluded.)
- [Added] Marrying Eriallen Krysanna and passing a relations check will allow you to recruit Geldarin Fountain Temptresses from her.
- [Fixed] Various dialog updates
- [Fixed] Reinforcements from local villages now change with the player's culture.
- [Rebalancing] Perisno Paladin
- [Rebalancing] Perisno Rune Ranger
- [Rebalancing] Gatrodectus Shadestalker
- [Rebalancing] Geldarin Fountain Temptress
- [Rebalancing] Eriallen Krysanna hates you more.
- [Changed] Cretas Troop Tree
- [Changed] Perisno Faction Assets
- [Changed] Ofugr Skirn is a monster now
- [Changed] Slave Girls are wearing a more slave-like armor.
- [Changed] Raunaeril and Naraglad now use unique templates
- [Changed] Ingvar troops refresh on a 24-hour basis but at lower quantities
- [Changed] You can no longer attack your own patrols, resulting in going to war with yourself!
- [Changed] When surrendering, you now get a confirmation check to see if you are certain you want to surrender!
V1.1.2
- Ofugr Skirn is no longer an exhibitionist
- Liana's HH makes more sense
- Elintoran Religious units renamed to Fountain More consistency fixes amongst some troops Sayeda Alexis uses an actual Hakkon helmet
V1.1.3
- Ransom Broker Buying Slaves is more efficient now.
- Corrected the dialogue to show 30 aurums instead of 60 aurums per purchase.
- Lowered the cost of Krysanna's HH from 10000 to 8000 Aurums
- Increased the weight of Warmonger's gear, moving up from 69.5 to 80 weight
- Increased Bakhal Warmonger's Shield Skill from 8 to 10
- Lowered Geldarin Fountain Temptress's level from 55 to 52
- Added Missing Items from the Crafting menus
- Adjusted a female hairstyle that clipped through head
V1.1 Siege Changes:
- Sut (Streamlined Siege.)
- Forde (Streamlined Siege)
- Maccan (Streamlined Siege)
- Elsinore (Streamlined Siege)
- Khul Vara (Streamlined Siege)
- Reichberg (Streamlined Siege)
- Murdenholl (Streamlined Siege)
- Krain (Revised Layout, Streamlined Siege)
- Vinica (Revised Layout, Streamlined Siege)
- Freising (Revised Layout, Streamlined Siege)
- Arendal (Revised Layout, Streamlined Siege)
- Vellinaz (Fixed units getting stuck in the corner)
- Amarna (Troops no longer get stuck behind spikes)
- Forniron (Troops no longer get stuck behind mantlets)
- Tumatarhun (Fixed attackers getting stuck on the wall after boarding)
- Uliastai (Troops no longer get stuck behind mantlets. Troops no longer fall from walls.)
- Julre Castle (Streamlined Siege)
- Esahil Castle (Streamlined Siege)
- Efenas Castle (Streamlined Siege)
- Demaig Castle (Streamlined Siege)
- Ianthas Castle (Streamlined Siege)
- Federo Castle (Revised Layout, Streamlined Siege)
- Anlux Castle (Gate is now present during the siege)
- Desert Outpost (Revised Layout, Streamlined Siege)
- Dillac Castle (Troops no longer get stuck on ladders.)
- Steorac Castle (Player can no longer jump out of bounds.)
- Tabranpadan Castle (Players can no longer scale into unintended areas)
- Amarhus Castle (You can finally talk to people in jail without much effort.)
- Norberg Castle (Player no longer gets stuck on invisible walls during the siege.)
- Farriage Castle (Defenders spawning on top of the rooftops will now descend)
- Alef Castle (Defenders can now get out of areas where they should not be spawning)
- Maelond Castle (Dwarves no longer have to fear falling into the hole at the top of the siege ladder)
- Samarra Castle (Defenders no longer spawn and get stuck on wood. Removed some interior spikes.)
(buried)
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Thank you very much for your hard work! Its again this time of the year when i need some Perisno in my blood! ^^
Its Save Game compatible?I start a new Game some day ago and don't want to start again full from the beginning.But i see many change that can cause trouble with older Saves.
Looks like almost all sieges have been changed and there are new lords, units, roster changes and additional dialogue changes... Its safer to just start again ^^
Not with v1.0
Well I didn't think I'd see you as lead again! Welcome back, haven't seen you in a while.
Thanks for this update... Unfortunately, I cannot extract the files I downloaded with WINRAR. It says it can't open 7zxa.dll.
Hi, good news. I downloaded a latest version of WINRAR and it solved my problem. Thanks.
Hi, good news. I downloaded a latest version of WINRAR and it solved my problem. Thanks.
If u use 7zip you will open everything ^^
Download 7zip
Had a blast with 1.0, time to start a new save :D
Hot Damn!
XDD i just wanted to download perisno again cuz it has been along time and guess what IT GOT A NEW VERSION HELL YAA
For Mac, should we use the existing shader / text fix?
See if you have any issues first.
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No issues at all on PC [same guy here who has the Mac]
In what language is your game ? If its not english, then its normal i play my Perisno in german language and its like you play Native :D
Elintoran kingdom is wrong, the kingdom name`s appers like "Rhodok kingdom" and the Queen appers as a King.
Download the mod again. Make sure to open "Perisno" in you're modules selection at game start.
It seems like files are copied into Warband module folder
Forward from Nexus:
One of the best( actually Thee best ) mount and blade mods
Thanks for updates
Btw i have issue with recruiting Falcon troop from villages, the dialogue never shows when i'm in village menu( i had this issue with 1.0 and still have with 1.1)
Also Liana is my grand daughter for some reason
You can't recruit Falcon troops from villages. You can recruit Falcon troop by rescuing them as prisoners or hiring them from the Mercenary Guild Guild. Another way to acquire falcon your culture to Realm of the Falcon after you create your own faction.
(Relation with Falcons >= 75; Relation with Field Marshal Gunnar >= 50; Honor >= 500; RtR >= 80; Player character's level >= 38; Renown >= 5000; 1 000 000 aurums.)
Hmm i didn't know that i thought there's an issue on my end actually
thanks
There is a Bug with the Conquest of the Aurolo City.If they come out of the City to fight you outside the Walls they spawn direct in your Army so no one can move.In combination with the Aurolo Bomb that make zone Damage your Army get destroy in no Time as they hit always a lot of Soldiers that can not move or Fight.
Hey, amazing mod but is there a place where the new things are listed, thanks
If you mean changelog it's already here
if you're looking for entirety of mods content checkout its fandom(it's a little bit outdated thou)
Thanks for the update and for continue work on it
As the new updates i tried to be a cretas lord and marry the new vassle(liana) but the option to marry her never show at the list when i talk to her is that a bug ? Or she have a secret husband lol
Notice: i tried after my renown 1000+ but still nothing show
Wow, glad to see an update! Thanks for the new version, mate.
Just wondering - did you also fix the NO STRING issue?
Excellent mod, well worth the download and quality time playing!
Still no shield bash ? Thats to bad .
When can we expect the mod options menu to function?
Thank you for this amazing mod....! Is there a way to make a patch to add the shield wall formation for the player to use in battle...?
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overall is superb just minor bug when wife companion using crafted armor
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i found bug with my heavy cavalry horse archer,i created them in mercenary unit and costomized them. when they ammo is out, they wield their sword/mace but they cannot strike with their sword/mace. they just moving around and getting killed. is this a bug or its just me who experienced this ?