A comprehensive overhaul for the 2007's S.T.A.L.K.E.R.: Shadow of Chernobyl created by the modding community, it enhances various aspects of the original game, including graphics, sound, gameplay mechanics, and bug fixes. The mod improves the overall visual and atmospheric experience while maintaining the essence of the original game's storyline with updated textures, shaders, weather effects, and sound enhancements to immerse players further into the post-apocalyptic world of the Chernobyl exclusion zone. It incorporates optional tweaks to gameplay mechanics for a more modern and polished gaming experience offering players a more refined and visually stunning rendition of the classic game.

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Clear Sky Complete - Limansk Saves (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : STALKER Complete 2009 : Forum : General Discussion : Clear Sky Complete - Limansk Saves) Locked
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May 13 2013 Anchor

I hav reached Limansk but none of the saves work! When I get killed and the game starts to reload the save it get almost back to the game and then shuts the game down and sends me back to windows saying it has detected a bug (sorry if it is too long) Incidentally it nver happens before Limansk all the other saves work perfectly. I have tried a complete re-install but it has made no difference. It's driving me nuts!!!!!!!

This is the report I get:

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2493.00 mhz, 45-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2Initializing File System...
using fs-ltx fsgame.ltx
FS: 28519 files cached 29 archives, 4688Kb memory used.
Init FileSystem 2.667942 sec
'xrCore' build 3795, Jun 25 2009Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
command line
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1979728 K], reserved[20080 K], committed[97280 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8797 K], process heap[2216 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4440 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[d:\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:421]: NVIDIA GeForce 8500 GT
* GPU driver: 6.14.13.790
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 999 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 8
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: d:\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\music\wasteland2.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [1051 ms]
"d:\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 120100 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 45439 ms
* [prefetch] memory: 0Kb
* phase time: 48413 ms
* phase cmem: 113049 K
SERVER: Starting...
* phase time: 3307 ms
* phase cmem: 99720 K
SERVER: Loading alife simulator...
* phase time: 133 ms
* phase cmem: 99720 K
Loading saved game "rob_quicksave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22855 objects are successfully loaded
* Game rob_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-stcs\savedgames\rob_quicksave.sav' (7.947s)
* phase time: 7946 ms
* phase cmem: 150855 K
SERVER: Connecting...
* phase time: 1374 ms
* phase cmem: 150883 K
CLIENT: Connecting to localhost...
* client : connection accepted - <>
* phase time: 807 ms
* phase cmem: 150917 K
Opening stream...
* phase time: 240 ms
* phase cmem: 150917 K
Loading CFORM...
* phase time: 14435 ms
* phase cmem: 225372 K
Loading shaders...
* phase time: 690 ms
* phase cmem: 226423 K
Loading geometry...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 63604 verts, 1987 Kb
* [Loading VB] 9815 verts, 306 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 48000 verts, 1500 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 48409 verts, 1512 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 543717 indices, 1061 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 21679 verts, 254 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 939753 indices, 1835 Kb
* phase time: 22638 ms
* phase cmem: 226605 K
Loading spatial-DB...
* phase time: 3871 ms
* phase cmem: 229795 K
Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 265 ms
* phase cmem: 229827 K
Loading sectors portals...
* Loading HOM: d:\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\limansk\level.hom
* phase time: 213 ms
* phase cmem: 230090 K
Loading AI objects...
* phase time: 344 ms
* phase cmem: 230090 K
CLIENT: Spawning...
* phase time: 871 ms
* phase cmem: 230090 K
Loading textures...
* t-report - base: 1142, 606643 K
* t-report - lmap: 11, 11265 K
* phase time: 59493 ms
* phase cmem: 266077 K
CLIENT: Synchronizing...
* phase time: 648 ms
* phase cmem: 266077 K
* [win32]: free[656556 K], reserved[133112 K], committed[1307420 K]
* [ D3D ]: textures[649687 K]
* [x-ray]: crt heap[266066 K], process heap[769121 K], game lua[44268 K], render[126 K]
* [x-ray]: economy: strings[14934 K], smem[1050 K]
! [LUA][ERROR] ERROR: INCORRECT LOAD [_objectlim_stalker_0012].[0][50]

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description :
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)
stack trace:

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