A comprehensive overhaul for the 2007's S.T.A.L.K.E.R.: Shadow of Chernobyl created by the modding community, it enhances various aspects of the original game, including graphics, sound, gameplay mechanics, and bug fixes. The mod improves the overall visual and atmospheric experience while maintaining the essence of the original game's storyline with updated textures, shaders, weather effects, and sound enhancements to immerse players further into the post-apocalyptic world of the Chernobyl exclusion zone. It incorporates optional tweaks to gameplay mechanics for a more modern and polished gaming experience offering players a more refined and visually stunning rendition of the classic game.

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Is it possible to modify the camera look and gun aim direction to be separate? (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : STALKER Complete 2009 : Forum : General Discussion : Is it possible to modify the camera look and gun aim direction to be separate?) Locked
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Mar 15 2013 Anchor

Hi ModDB,

I'm getting nostalgic for STALKER, having played it years ago. I just downloaded the Complete-2009 mod.

I've been working on a head-tracking, and also a cross-trainer based controller (running on cross-trainer = running forward in-game), mainly designed for playing ArmA-2 / Day-Z, but STALKER is on my list of games I want to tackle once I get the kit put together.

What I want to know is, can anybody give me an idea of how difficult it would be (for a software engineer with a games programming degree) to modify the camera set-up in Stalker? I want to be able to have the look-at direction and the gun aim direction as separate inputs.

The three ways of doing this that I can think of are either using some feature in the game, such as an independent look-at (which I can't recall from when I last played, or find in the control scheme now), modifying the game code itself to add this feature to the camera (which I presume is closed-source), or modifying the rendering settings to render a very wide FOV, and then adding my own program which grabs the output from the GPU screen buffer and then rotates it around based on the head-tracking pose.

I'm a pretty lazy programmer, and the above options are ordered by complexity. If anyone knows of an independent-look possibility in the game, or whether anyone has tried to modify the camera code itself, I would be interested to hear!

I cant wait to get back into STALKER, even without head-tracking,
Matt

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