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SUBJECT-241 Takes before the Combine Invasion, Portal storms, The Black Mesa Incident, and GLaDOS's Self Aware Catastrophe. You play as Koby, subject number 241, in an adventurous story with an intricate plot that will reveal a completely new side of Aperture Science and their Military Force.
The Custom metal wall textures used in chamber 10 of portal. New Bump maps will be created and applied shortly.
Cool, looks also kinda cartoonish, idk why.
it doesn't have any actual texture, it's really just to me; a grey/black gradient.
e,i think it is not good.looks not ture
Remember this is unfinished and is a "Beta" texture
Well if I may, I suggest adding some metal "texture" over it.
Open it in a photo editor. Now look up on Google for a metal "texture" - basiclly a metal picture that is flat, and looks like something you'd like to use. Copy/paste it to your photo editor as a new layer. then mark it as an overlay and mess with settings (preferbably making it monochrome so as to make it add depth to the texture) until it looks flush with the gradient. It will help immensely.
I know this is beta, just my suggestion.
Thank you so much that was just what I needed
here is a WIP I756.photobucket.com