This mod is a total conversion of the original 1994 game TIE Fighter into X-Wing Alliance. Offering all original 13 campaigns and expansions as well as a completely Reimagined campaign of the first 8 campaigns alongside it. Built upon the X-Wing Alliance Upgrade project, offering fantastic new visuals and even VR support, bringing the game into the modern era.

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Harkov's Tie Advanced (Games : Star Wars: X-Wing Alliance : Mods : TIE Fighter: Total Conversion (TFTC) : Forum : Feedback and Suggestions : Harkov's Tie Advanced) Locked
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Jul 8 2021 Anchor

Are Harkovs Tie Advanced supposed to be hyperdrive equipped? Since he acquires them in Battle 2 they chronologically should not be (although he could acquire more of them just between battles 4 and 5...). Anyway, in Reimagined B5M2 they are hypering out of the combat area along with Harkovs fleet; I'm not sure it it's a bug, an omission or design decision :) . I think it would be fun to have them stranded after their capital ships flee, and a material for some comment from players wingmen whose T/A are hyperspace capable :).

(Plus, you guys probably discussed it already, but if Harkovs Tie Advanced are supposed to be early, pre-production models, wouldn't it be fun if they were X1s rather than Avengers later used by Empire and Zaarin? It would show the progress of technology even better, brought variety into game, and made a connection with X-wing (where Empire using X1s between Yawin and Hoth was one of plot points. And brought extra irony of Harkov defecting just as his newest Ties became obsolete (since starfighter development arms race is major theme of Tie Fighter plot).

Jul 14 2021 Anchor

I feel the same, but if the model isn't in game they can't exactly drop it in the mission.


We need to get Empire at War mod guys and these guys talking.

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