WOLF RPG Editor
GPL licenceWOLF RPG Editor is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep...
SmokingWOLF (SilverSecond) is the Developer and Creator of the WOLF RPG Editor, which is a free WYSIWYG(What You See Is What You Get) RPG Maker software.
They have had Silversecond.net up and running since 12/24/1998, and they have been providing gamers and game creators with their WOLF RPG Editor as well as other assets for people in Japan.
WOLF RPG Editor is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep...
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I am a huge fan of this engine, it's amazing. I was a bit curious about some things though.
1. What language was used to create it?
2. What are the chances of the engines source code being released?
If question 2 is not happening, I understand. Either way feel free to answer or not. I just came to say thank you.
Hello and sorry for the late message, I tend to forget about looking at this page.
The original language for the Editor was Japanese. If you meant coding language (e.g. C#, Lua, etc.), I do not know what coding was used.
You can contact the developer on Twitter: Twitter.com
But keep in mind they will reply in Japanese (you will need Google Translate, unless you understand Japanese) and they live in Japan, so there might be a time difference depending on location.
They should be able to answer your questions on coding language and if there is or will be a source code release.
They should answer you within a 24 hour period.
I hope this helps you.
good work, but very stupid question every time i see japanese and throw it to google translate i get nothing but machine code it may look japanese
but its not i cant get wolf trans to work like 20 times and zilch but definitly not wysiwyg on the editor
The Debug messages tell you where you need to go and what you need to change, I don't see how that would look like "machine code".
And it is a WYSIWYG because you get to visually see what you are doing, and you can compile and test your game without leaving the program.