Cakefoot
ArcadeCakefoot is an ultra-hard, single-button, minimalist avoid ’em up with natural physics. The cake moves on a rail – hold to go forward, let go to fall...
SPACE🪐BOX is a C++ framework that makes creating cross-platform games and other interactive applications easier and faster by providing an added layer of abstraction between SDL + OpenGL and the project. Users can start a project by extending only a single function, the Game class's update function. Using a standard Makefile that can be taken from the examples, the framework can export the same code to multiple platforms such as, in order of current stability, Linux, Web, Android, OS X, Windows, and Raspberry Pi.
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Cakefoot is an ultra-hard, single-button, minimalist avoid ’em up with natural physics. The cake moves on a rail – hold to go forward, let go to fall...
Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds...
Originally developed for Europa Universalis III, it has been used in every game developed by Paradox Development Studio since. The engine provides a 3D...
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...
The Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...
This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine.