Will you survive when the world falls apart?
Jawbreaker is a punishing stealth & survival horror game that will have you running, hiding, and fighting in a terrifying gang-infested society on the verge of collapse. Though that’s not all, once the sun goes down the true fear begins...
After the devastating "Great Economic Collapse of 2028," survival is the only thing that matters. The average person is compelled to join armed groups, engaging in battles for resources and control over what were once the cities and towns of the United States.
You belong to a small gang based in New Citadel City, and your bunker's supplies are dwindling. You've been chosen to venture into the concrete ruins on rumours of an unlooted police station on the edge of town—a high-risk, high-reward mission.
After breaking in through an unguarded entrance, a sense of dread fills your mind as you realise who has taken refuge in this station and question whether the entire thing was a setup by your own gang…
Genre: Survival horror with stealth, puzzle, and combat mechanics.
From the creator of:
Jawbreaker has been launched for all to play on Steam! Come enter a world of criminal survival horror:
It's been less than 24 hours since the launch and after hearing your initial feedback I have already released a patch to fix + modify some things players have pointed out:
Enemy AI
I've heard that the enemies are too difficult, the original concept was that they have the same attributes as the player to make it more realistic and punishing. After some feedback I've decreased their detection and stamina:
Boss Health
Some early players noticed a bug where if you injure one of the bosses and die, the bosses health doesn't reset back to 100 after the level restarts:
Misc
Assorted fixes spotted by keen players:
(Level: The Jump)
On another note: I've been seeing players struggle on "The Jump", the first stealth part of the game with 3 gang members.
This level is intentionally difficult for 2 reasons: You don't have any weapons yet and it's intentionally punishing if you don't use stealth, this is to let the player know you can't just run or shoot your way through every situation.
If you're struggling with this level try to get through it as you get the Sawn-Off Shotgun in the next level and enemy patrols are less difficult afterwards, just wanted to point out that the game 'punches you in the face' straight away, but then gets more tame! So please stick with sneaking through that level using the Radar, Vision Item, peaking around corners, etc. as I'm sure you'll enjoy everything in the game past that point
Please don't negatively review the game because of the difficulty! It's a hard game and I'm patching it to be more forgiving to find the right balance. To reiterate: "The Jump" is the 7th level and it's a lesson in stealth, but it's 100% worth beating to continue your journey
I'll be continuously updating the game so don't forget to leave your feedback!
VL
@VincentLade
Jawbreaker is almost here! The launch of the full game will on April 23rd at 2:00pm(CST)!
Jawbreaker is reaching the end of its development and the final levels are in production!
Jawbreaker has some big updates! The new trailer reveals 2 epic boss battles, a menacing mini-boss, brand new locations, and a new weapon!
The first boss battle for Jawbreaker is now complete, featuring "Bob's Big Boy" a Faceless Gang member with a stolen tank and rage issues.
Oh hey! That cool-looking Manhunt-meets-Resident Evil VII: Biohazard-meets-Condemned: Criminal Origins horror game is nearing release! It was one of the highlights in a pretty terrible Realms Deep conference last year, so I'll happily buy this on Steam when I get around to doing so.
Soo basically, it's a real spiritual successor to Manhunt.
It's very inspired by Manhunt!