Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
Maps menu will show screenshots of maps, however, Quake 1 maps do not have levelshots\e1m1.jpg. Type "levelshot_maps_all" and Zircon will screenshot all...
Q3 maps in the maps menu will load the levelshots \ mapname.tga and display it. Maps menu no longer automatically refreshes each time it is entered (DarkPlaces...
Baker: Made a jpeg-ized version of this (114 MB -> 29 MB) as a test. Seems pretty solid. This is a JPEG version of the highly talented author's TGA version...
"devinfo" command, first usage of Zircon user-interface upgrades to come. SMEJ2 bug-fix that affects any DarkPlaces-based engine. Cvar system upgrades...
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Largely completed source code for a future release. Amongst changes: "SMEJ2" single player startup fix resolving sometimes "solid cobwebs". Detection/handling...
This is the Feral Mod, version unknown. See full description for archive.org web site cache. This mod uses CSQC to allow the player to swing a key, the...
Fixes unusual door linking behavior and failures in projectile teleportation that can hinder progression. Overwrite progs.dat in your MALICE folder.
1200 high definition textures for Travail Quake and Grendel's Keep, for use with DarkPlaces or Zircon.
Console text selection with mouse, press CTRL-C afterwards to copy to clipboard. More in readme.
An initial public test release of MALICE REFINED.
gl_texturemode is the menu. ALT-ENTER fullscreen/windowed mode timer removed (it used to make you wait a second after map change) -- it not appear this...
A very high effects test map showcasing effects in DarkPlaces. Place this in quake id1 folder and do "map test_mat2_dp". If using Zircon engine, recommended...
This new Beta 2 version includes the e1m2 hotfix and the patches 1 and 2 released by the author of Quake 1.5 ( "Bloodshot12" ). As well as the new launcher...
Quake Combat+/Quake 1.5 issue with crash resolved -- Quake Combat+/Quake 1.5 perform autosaves very early in level load, Zircon was accessing rendering...
USE #45 - Received Bug Report For QuakeCombat Plus Crash. Investigation underway ... Q3 shader "framemap" can make Quake-like buttons where pressing the...
This is the source code for Nepenthe, a mod by FrikaC and others released in Quake Expo 2011. All links to the source code for this mod are broken including...
Fixed small cosmetic issue with cursor in options menu at certain resolutions. Improvements in Load Game menu (it is now sortable), maps menu and server...
Clumsy 0.6 simulates bad network connections, simulating bad ping and packet loss and is useful for server testing. Windows version with graphical user...
Improvements to Load Game/Save Game menu. Improvements to Linux including Linux Window now has an icon. Load game menu allows mouse selection of save...
"Quakespasm appearance" option "gl_overbright_models 1" is in the Options menu. Visual Load Game menu with screenshots that are saved into the save game...