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Comment History
gleamersoldier
gleamersoldier - - 21 comments @ Mod cancelled

Bruh

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ IMPERIUM [total conversion]

Lol, mod never came out.

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ Five Dynasties & Ten Kingdoms

Honestly, can't believe it either. But yeah, it would be easier if he compiled all the changes into big updates rather than frequent, small ones. Easier to follow and allow people to play without feeling like they gotta update every few days.

Good karma+3 votes
gleamersoldier
gleamersoldier - - 21 comments @ Warzone-Acron

Also, sleeping doesn't really do anything right now other than stopping you from scavenging, it seems.

And if you gathered wood, you can camp in the wasteland, which is equivalent to staying at a settlement.

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ Warzone-Acron

Eating/Drinking is automatic. You only have to do it if you have starved yourself prior, or if you want to consume a specific consumable.

Sleeping using the menu is supposed to be difficult. You're not supposed to sleep in the wasteland, but instead wait at any settlement (which objectively makes you recover faster anyway).

I do agree that right-clicking on the player's map model isn't the best. Adding a whole button to the overworld map's UI is pretty difficult, though. The best they can do is put all of it into the [Take an action].

Good karma+3 votes
gleamersoldier
gleamersoldier - - 21 comments @ Warzone v. 1.1

There are specific regions that you can scavenge. It's often at the edge of the region or map.

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ Shokuhō

Yup. For those who don't know, noble samurai often wielded naginata and yumi, while lower samurai used nagamaki, yari, and yumi. Specialized groups had to be made for kanabo, nodachi, and ono.

Good karma+2 votes
gleamersoldier
gleamersoldier - - 21 comments @ Warzone v. 1.1

One issue that still remains is that for some reason, if you have two guns of different categories, the second gun will still share and use the ammo for the first gun, even if you have the proper ammo for both or none for the second.

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ Warzone-Acron

You right-click on your party. It will either give you an option to wait for one hour or create a camp.

Good karma+2 votes
gleamersoldier
gleamersoldier - - 21 comments @ Warzone-Acron

Actually crazy mod for Warband with actual working guns that can aim, cutscenes, and Fallout/STALKER mechanics. Of course, these have been in the Empire Mod and the Reckoning Mod, amongst many others, but still crazy. Only issue is some balancing (which can be easily done with Morgh's), but this mod came outta nowhere with gold.

Good karma+6 votes
gleamersoldier
gleamersoldier - - 21 comments @ Berserk: Rebirth

Muira would be proud.

Good karma+4 votes
gleamersoldier
gleamersoldier - - 21 comments @ PARADIGM WORLDS

This game is amazingly bizarre, like a mashup of various high sci-fi concepts and styles.

My only gripe is that ranged weapons do almost no damage. I had an ammo type that adds 140 damage to a 60p damage rifle and it only works against zombies at most. For anything more than that, even a headshot does no damage.

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ World of Vasnar

The blunderbuss' spread goes too far to the left. You should probably edit the trigger values (numbers below the main line in the items.kind, after the 0 and 1). They should both appear as "-200, 201," the first being vertical spread, and the second being horizontal.

My other issue is weapon balancing. Some weapons cost way too much and have less-than-decent stats compared to something in the similar price range.

Otherwise, this game is really good! It's a perfect 1500-1700's grim fantasy for warband.

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ The American Civil War Mod: Revived!

Found the solution for anyone who cares:

In the shotgun's item triggers, the spread is set at "-200, 201" for both vertical and "-200, 201" for horizontal spread.

Simply find the second pair of these numbers, which should be for the horizontal spread, and change it to "-1, 800" for optimal spread.

Best to use Morgh's editor.

Recommended values would be "-250, 1" for vertical spread, because the shots go a bit high, and "300, 600" for decent horizontal spread.

For amount of pellets:

The second "6," before the vertical spread, is currently the value.

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ The American Civil War Mod: Revived!

One of the best warband mods to date! Tons of guns, units, maps, etc. Now, even grenades!

There's only one big glitch:
-Mostly, when a gun is not set to the musket or pistol reload, it will have the carbine reload. This animation will freeze the whole character if they are moving, and only work if they are not.

Only complaint is that the shotguns suffer from typical warband stuff: it shoots a bit too far to the left. Cowboy life ain't going to be very easy!

Good karma+2 votes
gleamersoldier
gleamersoldier - - 21 comments @ Cats in Cancún

And in almost every single fight, the friendly AI ALWAYS runs in front of me and blocks my hit. Other times, I'll literally be chased by 10-15 enemies by some random chance and none of them will help me.

It's pretty much the only reason for me being wounded. Would be nice if the AI had some kind of formation or strategy like in Gekokujo.

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ Cats in Cancún

AI ranged units are just terribly inaccurate. They literally shoot the ground and charge right at the enemy instead of holding distances :/

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ Berserk: Rebirth

Don't know how you did it but fighting Puck in a tournament was one of the scariest moments in the whole mod.

He's a damn monster.

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ Berserk: Rebirth

Playing on Guts storyline.

Nvm, it was fixed after resetting the game entirely. I think somewhere along the way, a script broke.

The 100-man slayer battle works perfectly fine, at least. On to suffering.

Good karma+1 vote
gleamersoldier
gleamersoldier - - 21 comments @ Berserk: Rebirth

The game is awesome but breaks apart at the huge battles. I am struggling against Adon Coborlwitz due to the fact that my FPS drops down to 0-5 within seconds.

^Fixed by resetting game.

Note: Not sure if it's intended, but I noticed that if you swing fast enough, Guts will do a spin. So good.

Good karma+1 vote