An aggressive AI with with 4 unit types and all the features from Flycatcher, Guardsman & Klaxon AIs. Works Online if hosted on Expert Difficulty.
This is the continuation of the AI 14, Klaxon AI mod.
Original file:
Moddb.com
Basic Features:
- All features from Flycatcher, Guardsman and Klaxon AIs
- Trains 4 Unit Types at a time (up from 4 from previous AI)
- Other AIs unit priorities left unchanged
New Features:
- Can maintain Disciples for Chinese, War Dogs for Spanish, White Tigers for India
- Can maintain Carib Ambushers from Carib Native Tech
- Can maintain Pet Cougars from Tupi Native Tech
- Can maintain if enabled other pet units for War Chief units and Brahmin
- Upgrades Monastery Monk Techs for Asians
- Upgrades more Minor Native Techs from Native American Sites
- Correctly upgrades Native Techs from Asian Native Sites (ypTradingPostAsian to TradingPost)
- Ships Daimyos for Japan, and trains units from them
- Trains units from Shoguns for Japan
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Update May 16, 2024:
- Added Handling for Daimyo Shipments and Japanese AI has them in it's deck
- Increased Handling priority for Shogun Card Shipment so AI will send it earlier
- Japanese AI can now train units with Daimyos: Ashigarus and Naginata Riders
- Japanese AI can now train units with Shoguns: Yamabushi and Shinobi
- Japanese AI will now try to maintain all 4 Daimyos and Shoguns.
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(Klaxon Ultra AI)
British AI: Trains Dragoons, Grenadiers, Musketeers, and some Hussars.
French AI: Trains Cuirassiers, Dragoons, Skirmishers, Musketeers, some Halberdiers and Hussars
Spanish AI: Trains Lancers, Dragoons, Rodeleros, Musketeers, Skirmishers, and Hussars
Ottoman AI: Trains Hussars, Cavalry Archers, Janissaries, and some Abus Guns.
Dutch AI: Trains always Hussars, Halberdiers, Ruyters, Skirmishers and Pikemen.
Russian AI: Trains Ranged Infantry, Cossacks, Cavalry Archers, and some Halberdiers.
Portuguese AI: Trains Musketeers, Cassadors, Dragoons, Halberdiers, and some Hussars.
German AI: Trains Dopplesoldners, Uhlans, War Wagons, and some Skirmishers.
Iroquois AI: Trains Aenna, Tomahawks, Forest Prowlers, Mantlets, Kanya Horsemen, and ships units from the Homecity.
Aztec AI: Trains Eagle Knights, Jaguar Prowl Knights, Macehualtins, Coyote Runners, Puma Spearmen, Arrow Knights
Sioux AI: Trains Axe Riders, Rifle Riders always, Bow Riders, Wakina Rifles and some War Clubs.
Indian AI: Trains Flail Elephants, Gurkha, Sepoys, Sowars, Zamburacks and Howdah.
Chinese AI: Trains Territorial Armies and Forbidden Armies, Native Warriors.
Japanese AI: Trains Samurai, Naginata Riders, Ashigaru and ships Units from the Homecity. Trains units from Daimyos and Shoguns.
Easy up to 1.00 and 180 Population with 75-85 Villager Population.
Moderate up to 1.15 and 195 Population with 85-90 Villager Population.
Hard up to 1.25 and 200-220 Population with 90-95 Villager Population.
Expert stays at 1.5 and 200-220 Population with 90-95 Villager Population.
All Factories, second and third (if available) produce Heavy Cannons, Rockets, or Great Bombards.
Made by murdilator, aka Justus_Pacificia
Backup included of original AI Files, all needed to install is copy and paste in:
Program Files (86x), Microsoft Games, Steam, steam apps, common, Age of Empires III, bin, AI3
Then it should work next time you play skirmish or play separately online vs computer!
Both players need it installed for LAN Play or Comp Stomps online!